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Things that could make Dragon's dogma better


Zalnerath

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Since the game came out, there have been a number of things about the game that I thought could be fixed, changed, or added to the game to not only make sense, but to improve the game. (at least in my opinion)

 

So I've made a list of things that I think (via mods) could fix and improve the game. check it out and let me know what you think.

 

 

 

Levitate

 

This is a core skill for magic users that needs to be fixed. Honestly I don't know why it wasn't fixed with the release of the Dark Arisen DLC. In the wiki description, it says that it "mitigates gravity's pull, enabling you to safely land from great heights." ..B..S. It doesn't matter if you use this skill at the top of the cliff or at the bottom, the end result is the same. You hover for a few seconds, then you go splat. The way I think it was supposed to work, was that upon using the skill, the game recalculates your fall height. So what started as a fatal fall, becomes nothing more then a short safe drop to the ground.

 

What I was thinking for this skill, was to not only fix it so it works the way it's supposed to. But to change the name to hover and add a new core skill called levitate and have it be available only to sorcerers at discipline rank nine.

 

What it would do is that it would allow you to levitate as the wights do. (you know, those annoying pain in the neck skeleton's that float just out of reach of your melee characters. Although I do have a fix for this problem later on) how it would work is that you jump then press the jump button again to start levitating, you use WASD to move around. And then to go up or down you use the grab and sheath weapon keys. (because honestly you're not going put your weapon away in the middle of a fight. And as a staff wielder you're definitely not going to want to grab on to a large enemy, leave that to the melee characters) to land you would press the key that cancels a charged spell. In the case of xbox 360 it would be the B button and the circle button for the ps3.

 

Now for those who would think that this was overpowered or cheating, just remember, while you may be out of melee range, you're not out of range for bows and projectile spells, not to mention flying enemies, so don't go flying too high.

 

 

Hack and Devastate

 

This is a core skill and it's upgrade for the warrior class. The only problem I have with these is that you need to hit something with the first swing in order to pull off the rest of the attacks. It doesn't make any sense. why is it every other vocation can fully carry out their basic attack combos without needing to land the first blow, but the warrior can't? Instead, if the warrior misses that first attack, they have to waste time getting their weapon back in the starting position so they can try again. This is something that should definitely be fixed.

 

 

warrior skill slots

 

Since we're talking about the warrior I'd like to mention this little problem I have with the warrior vocation. They only have three skill slots. That doesn't seem very fair. Every other vocation can have six skills at their disposal, but the warrior only gets three? Why's that? did the developers think that it would be overkill if they had six? they fight with a weapon as big as they are! I'm pretty sure overkill is what they're going for.

 

Actually, while we're on the subject of skill slots, I had an idea for that. What if the player and pawns could have twelve skill slots? so you'd have six primary skills and six secondary skills. You'd be able to toggle between your primary and secondary skills. For controllers it would be on the directional pad replacing one of the call for help buttons (because seriously why do you need two?) For mages this whole feature would be awesome. Because you could have your healing and elemental buffs without having to lose any of your offensive capability. For the other vocations you could set it up so that you'd have a skillset for fighting bosses, and a skillset for fighting small fry.

 

 

 

Permanent health damage

 

 

This is something that has a lot of people divided. Some like it, some don't. What it does is this. When you take damage, a portion of that is permanent health damage. Meaning that when you use a healing spell like anodyne or scension, you'll only heal up to a certain point and will need to sleep or use curatives to heal yourself the rest of the way. personally I don't like the way the health system currently is for two reasons. (1) I don't think it makes any sense that herbs can heal what magic can't. (2) you and your pawns are the only four entities in the ENTIRE GAME whose health works this way. Every other NPC that you escort and enemy you fight can be fully healed by healing spells. So why can't you?

 

 

 

Augments

 

There are a few things about the whole augment thing I wanted to talk about. First of all, I think there should be enough augment slots so that you could have every augment from a single vocation (seven augment slots instead of six). Second. that some of the augments need to be changed. Mainly the ones that boost your health or stamina. They only boost it by 100 points so they're pretty much useless.

What would make them useful however, is if they were percentage based instead. So if they boosted your health or stamina by 30% (just as an example) it would make them much more useful end game. Of course if you felt like having 30% more health would make the game too easy, you could always use a different augment. (Because let's be honest, who really uses these augments as they are anyway?)

There's also the autonomy augment, that poor thing got so nerfed with the dark arisen DLC.

 

 

Exequy

 

exequy (pronounced eksikwe.. google it if you want) is one of those spells that really need to be changed. For one thing takes way too long to cast on a boss, you end up running out of stamina before you can finish it. The spell doesn't work on human enemies (seriously what's up with that?) and it functions completely different from the exequy spell that enemies use, just doesn't make any sense to me. How I think it should work is that you first start charging the spell. While it's charging a sigil appears on the ground that you can then position. Once it's ready you cast the spell, the sigil starts it's countdown, and then once it finishes removes one bar of health from any enemy that is standing in it. That way you can't insta kill most bosses, just the ones that have only one bar of health (ogres and golems) along with all the small fries.

 

 

Aimable Throwing items

 

This would be an awesome feature to have in the game. When you equip a throwing item (water flask, throwblast) the camera would move closer to the player and a throwing arc would appear. allowing you to aim it wherever you want. To throw the item you could use the button or key that fires the bow. That way you can solo as a fighter and still be able to deal with pesky floating enemies and magic disks that are normally out of reach. Another feature that would be a must have is when you have a throwing item equipped, you can keep throwing them one after another without having to go to your inventory each time. To help keep track a counter could appear to show how many of that item you have. To unequip, just hit B (xbox 360) or O (ps3) or whatever key the keyboard uses.

 

 

Multiplayer

 

Now I know that nothing can really be done about this one. But I just wanted to share the idea anyway. The way it would work is that players would be able to invite other players into their game. up to four can play at any one time. meaning that if there were two players it would be you, your main pawn, your friend and their main pawn. if there were three players it would be you, your main pawn, and two friends. With four players there wouldn't be any pawns at all.

 

 

 

That's pretty much most of the things I can think of. I'm sure I can think of more, but it's getting late so I'm calling it a night. If there's something you think needs to be fixed, changed, added, removed. Why not say something about it? Who knows, someone might be able to make a mod that can fix it.

Edited by Zalnerath
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The ONE thing I feel would make this game sooo much better is the removal of the ridiculous low random drop rate of endgame gear once you reach the Everfall or Bitterblack island.

Almost instantly the game goes from very dynamic interesting fighting, epic boss battles, to,.... MMO style gear grind, which changes the game from very entertaining to massively frustrating. To the point of breaking any immersion you might have experienced up to that point, as you either have to redo the same areas over and over and over again to hopefully get a good drop from a chest, or (more likely) kill yourself over and over and over again with godsbane to get the correct drop from a chest.

 

Who in their right mind could have come up with this unbelievably stupid mechanic at the final stages of a single player game. Who could have been so dense as to think that people in this genre want to grind gear??

 

It has changed my opinion of the game from "great" to "can't wait to be done with it", and from thinking about another playthrough to giving it a terrible review on Steam.

Idiots

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The ONE thing I feel would make this game sooo much better is the removal of the ridiculous low random drop rate of endgame gear once you reach the Everfall or Bitterblack island.

Almost instantly the game goes from very dynamic interesting fighting, epic boss battles, to,.... MMO style gear grind, which changes the game from very entertaining to massively frustrating. To the point of breaking any immersion you might have experienced up to that point, as you either have to redo the same areas over and over and over again to hopefully get a good drop from a chest, or (more likely) kill yourself over and over and over again with godsbane to get the correct drop from a chest.

 

Who in their right mind could have come up with this unbelievably stupid mechanic at the final stages of a single player game. Who could have been so dense as to think that people in this genre want to grind gear??

 

It has changed my opinion of the game from "great" to "can't wait to be done with it", and from thinking about another playthrough to giving it a terrible review on Steam.

Idiots

Yeah I feel the same way. They really should do something about that drop rate, I mean a little grinding never really hurt, but the gear grinding in dragon's dogma is just ridiculous. Especially with bitterblack isle's cursed items, the way I think that should work is you know exactly what the item is the moment you get it, but since it's cursed you get a stat penalty when you equip it. health, stamina, defense, etc. And the only way to remove the stat penalty is to have it purified. Just an idea anyway.

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  • 4 months later...

These problems are All due to Two things "Console Port" and "Console Mentality"

​If you port a game to PC please have enough Sense to take the time to Rework and Change the things like this,

​AND also get rid of the Quick time KB Bashing console BS. Or at least add a Option to turn it down or off.

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being able to get bloodred crystals from a merchant would be great .... i got the game when it first came out on xbox now ive got it on pc <steam> ime at level 200 and never seen a bloody red crstal in many games .... ive waited to kill strigoi till tail glows red ..even holding or disarming prawns as strigoi are about the only thing they can ever kill buuutttt strigoi barbs a plenty never ..never bloodred crystals ,,, its a real game spoiler . PLEASE SOMEONE MAKE A MERCHANT SELL BLOODRE CRYSTALS

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I had the same problem, never have seen a Bloodred Crystal dropped.
​So what I did was make one using the dinput8.dll hooks Features.

​Yes I know that is Cheating, But what else are you going to do?

​At this point I do not expect to see any more Patches or any Fix to this game.
So do it or not, Up to you.

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  • 7 months later...

I agree with those suggestions esp. the levitate and the warrior changes. My take on the warrior is that it would be nice if the weapons were a bit smaller, I mean honestly they are insanely large to the point of being ridiculous, and bit faster either by design or via an augment. Also, I would like to see if you added the extra button for the extra weapon skill as you suggest possibly defensive two-handed weapon skills like parry, block and disarm. Finally, I think that warriors and fighters should be able to equip bows (no special attacks just the basics) just for those certain instances where a bow or a ranged spell is needed; for instance, when collecting a Badge of Vows.

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I don't mean to plaster this in the forums, But we need this game back on current consoles. The only way to make it happen is if we vote for it on Xbox. If anyone see's this please, cast your vote. I will love you forever lol.
https://xbox.uservoice.com/forums/363186--new-ideas/suggestions/19017388-dragon-s-dogma-dark-arisen

https://xbox.uservoice.com/forums/298503-backward-compatibility/suggestions/8379060-dragon-s-dogma-dark-arisen

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