Dadditude Posted April 13, 2016 Share Posted April 13, 2016 So with the Automatron DLC, I have a load of robots based in the Mechanist's Lair acting as my provisioners. Needless to say, it can get quite crowded in there. It occurs to me that with robots having very high carry weight (up to 560 lbs if I recall correctly), they don't really NEED a Brahmin to carry their gear, and a mod which did away with Brahmin for robot provisioners (if such a thing were possible) would ease the congestion quite a bit. Link to comment Share on other sites More sharing options...
Jeffman12 Posted April 13, 2016 Share Posted April 13, 2016 The mod I didn't know I wanted until I read this. Link to comment Share on other sites More sharing options...
DarkGenius Posted April 25, 2016 Share Posted April 25, 2016 I think you can delete provisioner brahmins by yourself using console, but I can see potential of a mod that disables pack brahmins for robotic provisioners. Console + Click Pack Brahmin + delete = desired result? if you deleted anything other than the brahmin, you just need to write "enable" on the same actor reference, or load a previous save. Link to comment Share on other sites More sharing options...
Nylonathathep Posted May 30, 2016 Share Posted May 30, 2016 Well... I did this little thing. MIght interest you, it replaces pack brahmin with eyebots. http://www.nexusmods.com/fallout4/mods/14395/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D14395%26preview%3D&pUp=1 Link to comment Share on other sites More sharing options...
Dadditude Posted May 30, 2016 Author Share Posted May 30, 2016 Well... I did this little thing. MIght interest you, it replaces pack brahmin with eyebots. http://www.nexusmods.com/fallout4/mods/14395/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D14395%26preview%3D&pUp=1Sweet! Would you please consider posting it to Bethesda.net for Xbox One? I don't have a PC capable of running Fallout 4, so I can only play on Xbox One? You'll have to post the settlement-only and all pack Brahmin versions separately, though. Link to comment Share on other sites More sharing options...
Nylonathathep Posted May 30, 2016 Share Posted May 30, 2016 Well... I did this little thing. MIght interest you, it replaces pack brahmin with eyebots. http://www.nexusmods.com/fallout4/mods/14395/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D14395%26preview%3D&pUp=1Sweet! Would you please consider posting it to Bethesda.net for Xbox One? I don't have a PC capable of running Fallout 4, so I can only play on Xbox One? You'll have to post the settlement-only and all pack Brahmin versions separately, though. Sure. Let me see... Link to comment Share on other sites More sharing options...
Dadditude Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) Cool. Can't wait! Edited May 30, 2016 by Dadditude Link to comment Share on other sites More sharing options...
Nylonathathep Posted May 30, 2016 Share Posted May 30, 2016 (edited) Ok, just uploaded it. Not exactly new to modding, but it's the first time I've uploaded something for a console. The mod is simple enough, though. Should work without issues. Edited May 30, 2016 by Nylonathathep Link to comment Share on other sites More sharing options...
Dadditude Posted May 30, 2016 Author Share Posted May 30, 2016 Thank you so much! Looking forward to trying it out tomorrow! Link to comment Share on other sites More sharing options...
minngarm Posted May 30, 2016 Share Posted May 30, 2016 being a machine does not change the tensile strength requirements of packaging, bundling, binding, and transportation. Link to comment Share on other sites More sharing options...
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