Jump to content

Robotic Limbs?


Oroborus15

Recommended Posts

In the wasteland there are a lot of hazards, accidents, and animals that can tear you to pieces. So why is the worst anyone seems to have is a couple of face scars? People survive incidents where they lose limbs and technology to replace limbs with prosthesis clearly exists outside the Institute and the Brotherhood. The Mechanist shows that the technology to attach nerves to machinery exists in the Fallout world (robobrains). And it wouldn't be unheard of for a traveling doctor to be helping amputees along their way.

 

Would it be possible to add robotic limbs into male and female character presets? Or add it as a wearable piece of equipment that replaces a given limb?

 

If this has already been done can someone let me know?

Edited by Oroborus15
Link to comment
Share on other sites

I lack the experience and expertise to do this, but one thing I have been looking at as a consideration was a mod for cybernetic limb replacement at some point (probably waaaayyyy down the line).

 

What I was considering was going in and chopping up parts from the models for Liberty Prime and Gen1 Synths. Then putting those same limbs on the character body.

 

This would require multiple steps, where you could replace just one arm, both arms, one leg, one leg and one arm, etc. Each would iteration would require its own body model, and whether you used the model variation from Liberty Prime or from a Synth could be based on where you had the augmentation done.

 

I was also thinking of adding in an artificial spine, and maybe if there were a retexture for the head for a brain implant, these could be additional options.

 

These would, naturally require some Faction affiliation. For Liberty Prime Limb Replacement, you would be aligned with the Brotherhood. For Synth Limb Replacement, you would have to be aligned with either the Railroad or Institute. To gain the Reflexes (Spine) or Brain Implants, you would have to have ... acquired the implants, through that one part of the story where you kill that one guy in that Fort.

 

This would all also require some scripting, not only for the quest and faction affiliation aspects, but also with making the game know which body model to use.

 

Oh! And as a neat side-feature? What if you could pay to have your Companions be Augmented?

 

And no, that mod doesn't scratch that itch. I applaud the author's efforts, but my sentiments have always been that cybernetics are a permanent part of your body. That is not what that mod does.

 

Any how, this is something I've been thinking about for a while. Hopefully some day... :/

Link to comment
Share on other sites

  • 5 years later...

I lack the experience and expertise to do this, but one thing I have been looking at as a consideration was a mod for cybernetic limb replacement at some point (probably waaaayyyy down the line).

OMG! Flowerguy360, you're on to something! But you would need the new skeleton, CBBE/UNP whatever body mod, and boom, you basically have replaced every part of the body if you have that! Why couldn't you just replace parts? Limbs can be shot off. The game obviously recognizes them as separate chunks of a whole even though the skeleton is still intact. I do NOT see why you couldn't remesh and texture the body with car parts if you wanted to. Right? Isn't that how it works? Like when I'm nifskoping out fits and messing with the base body it feels very possible if someone made the files it would need to reference for those parts. Isn't there anyone doing anything like this?

 

PS: I'm not talking about outfits that give you parts.

Link to comment
Share on other sites

well, if you have a 3D editor with support for bs materials, and some modeling skills, it is not difficult to make any kind of prosthetics, even animated. It's even easier to paint them with weights and assign morphs to os. For os, there is no separate concept of body and clothing. There are only meshes and bones. You can always copy the bones to the meshes of the prosthesis, recolor the leading bones in red, remove unnecessary weights, remove the vertices of the limbs that you want to replace with the prosthesis, set the tri sliders.Next, you must save your body project along with the prosthesis / prostheses. Build it in BS, assign it to ck in 33 slot, or other slots corresponding to amputated limbs. Regular clothing that is no different from any other clothing. Edited by South8028
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...