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Can you manipulate/copy collisions in Nifskope?


SGTbayk47

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Hey all,

 

I'm currently trying my hand at some simple meshes made in Nifskope, by combining several different items into one mesh. While I can get the meshes to work and keep the correct textures, the collisions are never present for any items I added into the original nif.

 

What I am asking is; is it possible to see, select or even copy and paste collisions within Nifskope? If the answer is yes (And I hope it is) does anyone know how to achieve this, or have links to any tutorials regarding the subject.

 

Cheers,

Bay K.

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In Nifskope the collision is usually labeled "bhkNPCollisionObject" with its two sub-units of "bhkPhysicsSystem" and a Ninode which references the item as a whole, Ninode 0. Copy/paste works for these like any other node except the ninode will cause an error if the string label does not match that of Ninode 0 of the .nif into which you are pasting. To prevent this just change the string before you copy the collision object block.

If you are combining objects then rather than use each individual collision, it is better to find another object which has generally the same dimensions as the total area of your final product and use that instead. Boxes and bins can be useful for this.

Hope this helps! Have fun! :laugh:

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