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is "iNumHWThreads=2" tweak needed in FNV?


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It's pretty optional really, but it does help improve performance. The reason I suggested the NV Configurator is that you can use it to thread even more things, such as the physics engine or audio, pathfinding, etc.
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I say just thread everything unless stated otherwise in the Configurator. Hell with a Quad core you can thread the physics to multiple cores (Higher values) and might even run the game EVEN faster.
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I have a quad core and I use the upper limit of threading with no issues, other than the standard FONV issues, of course.
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