In a world with as much magic (and presence of Daedric princes), you'd think deaths would be a little more spectacular? Plus, some bodies never seem to just go away.
My idea for a mod is a little odd, and would have to apply to only new-deaths/player-kills, and not simply "the dead" (or a lot of "quest corpses" would go missing).
My proposal is for the dead so slowly (with a possible exponential increase) float up towards the sky, and/or fading out (and then disable). This could be delayed by either time, player distance from the body, or triggered after looting. It's just an idea of how to clean up bodies...
...sort of like this Saints Row cheat: https://youtu.be/EMVHSP33qm0?t=30s
The floating component would obviously be disabled for indoor cells, and perhaps there could be some "obstruction detection" in the body's "flight path" so that if the body is outdoors, it won't get stuck in a tower or building, and instead just "fade away" on the floor.
Edited by Talwick, 10 May 2016 - 09:01 AM.