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Help with custom shack base model


Wili

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Hi, I'm having trouble making a custom model like ShackMetalPrefabMid03 for placing it in your base using the workshop.

 

The problem I have is after I place my model and try to build on top of it the game doesn't allow it. I would like to be able to construct on the top of my custom model like vanilla model ShackMetalPrefabMid03 allows.

 

 

Here's a video so you can see what is the problem I'm having, when I try to construct on top of my model the object I'm trying to construct goes through my model:

 

 

1. What should I do in order to allow construction on top of my model?

 

 

I used ShackMetalPrefabMid03 to begin with, deleted the ShackMetalPrefabMid03 geometry and copied mine into the original ShackMetalPrefabMid03 file and saved it like ShackMetalWili.nif

I'm using the ShackMetalPrefabMid03 collision model, I will replace it when custom collisions are possible to do.

 

 

Here is the 0 NiNode:

 

http://i.imgur.com/5i3b44d.jpg

 

I collapsed the Childrens because after deleting the original geometry there were some empty childrens, after collapsing there are 19 childrens instead of 23.

 

1.a I'm not sure if I need to change the Name ShackMetalPrefabMid03 [0] to something like ShackMetalWili.

 

Here is the BSXFlags:

 

http://i.imgur.com/MjviIU4.jpg

 

In yellow are marked the old entries, in some old entries maybe I need to change the name like "ShackMetalPrefabMid03" and another old entries who are not longer used like "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Shacks\ShackPlywood02.BGSM" I cannot delete

I added some wrong entries marked in red like "erials\Wili\wilisecurecontainermat.bgsm", this entry is no longer used but I don't know how to delete it.

 

2.a How can I delete the old and new added entries that the nif no longer uses?

 

Here is the 0 NiNode under bhkNPCollision Object (I want to use the original bhkNPCollisionObject from the ShackMetalPrefabMid03.nif file):

 

http://i.imgur.com/kTZYCbU.jpg

 

3.a I'm not sure If I need to change the name here.

 

Here is my columns TriShape:

 

http://i.imgur.com/706WALS.jpg

 

Here is the 71 BSShader Property of the columns:

 

http://i.imgur.com/lUxVH63.jpg

 

Here's what I created inside the creation kit in order to be able to place my model using the workshop:

 

http://i.imgur.com/7zvqYkp.jpg

 

4.a I'm having trouble with the Preview view inside the game, my custom model preview doensn't show in the workshop menu. Right now the "Preview Transform" is set to workshop_ShackPrefab01" has this anything to to with it?

 

 

 

 

Thank you!

 

 

 

 

 

 

 

 

 

 

 

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If i got you right you want to stack it? just goto BSConnectPoint::Parents create 2 new connections set same name on thoses 2 and one connection to the bottom of the obeject and one on the top like P-prefstack01 z bottom P-prefstack01 z top

Edited by modlurker
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If i got you right you want to stack it? just goto BSConnectPoint::Parents create 2 new connections set same name on thoses 2 and one connection to the bottom of the obeject and one on the top like P-prefstack01 z bottom P-prefstack01 z top

I wanted to be able to place vanilla models on top of my model, thanks for the info anywway :)

 

I finally figured it out, I forgot to add the Actor Value "WorkshopStackableItem" in the Creation Kit Actor Values window, now I can place things like turrets on top of my model.

 

I already solved questions 1, 1a, 3a and 4a the only question remaining is how to delete the old and new added entries that the nif file no longer uses.

I know I can go to the Header-NumStrings and lower the number there, now I have 26 Strings (most of it are wrong or old and I want to delete those) if I lower the number by 6 for example the last 6 Strings gets deleted, so probably I just need to delete almost all entries and remake the entries again.

There is any way to delete the undesired entries only without needing to remove all the entries inbetween?

 

Thank you!

 

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