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3ds nif plugin deforms meshes


SydneyB

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I am only using the 3ds max nif plugin to act as a bridge between Blender and Fallout 4.

 

3ds max exporter distorts my mesh horribly as you can see in the picture.
27014918926_9a681ebf29_o.jpg
Inside 3ds it is fine (at the top), but once exported the mesh gets distorted (as you can see in the picture taken in NifSkope).
Any ideas on how to fix it? I am only using 3ds as a bridge between Blender and Fallout 4 and I don't really know much about it.
Thanks in advance,
Ashara
PS: I've also tried using Outfit Studio (exporting the mesh from Blender as an obj, importing it into Outfit Studio and then exporting it as a nif file), but I get the invisible mesh bug in game. I think it is related to the rigging, as I managed to fix that in Blender deleting unused bones from meshes, but I don't know much about Outfit studio either, is it possible to delete unused bones from a mesh in Outfit Studio? Or is there another way of fixing the invisible mesh bug?
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I am almost sure I read about this issue on the niftools forums I think that explained how parts of the objects get deformed if they are far from the center of the object.

 

But I can't find it anywhere sorry, you can ask it here: http://niftools.sourceforge.net/forum/viewforum.php?f=22

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  • 4 weeks later...

Hi

Before you export from Max, make sure you reset your xform as well as transform and scale of all of your objects

and collapse the modifier stag

if you use skin modifier(looks like some cloth) make sure all vertices have a weight and the skeleton is visible

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