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Issue with havok data of the mesh.


Dandie

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I'm trying to set a customized backpack in the game.
I edited leather backpack mesh a long time ago, and generated the havok data in Bledner IIRC.
After quite a period of time decided to return to the backpack, but now I see that the havok looks rather scary:

1753055-1463870063.png

 

That's how it looks from the inside of the mesh:

1753055-1463870512.jpg

 

I guess the huge amount of invisible havok edges can cause performance hit. Can anyone advize me how to replace current havok data with somewthing more simple - maybe just a box or something like that? Is it possible to do it using Nifskope?
I used to remeber some tricks on how to work with tools, but forgot most of it over the couple of years.

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I doubt you'll see a performance hit. You would have to go really crazy with amount of vertices to see any performance hit.

Yes, it's possible to replace it with a box using nifskope.

Right click on the left pane > block > insert > havok > bhkBoxShape.

Then you'll need to replace the convex shape with box shape under the rigid body and set the size of the box to best fit your backpack mesh.

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