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Using "External Cameras" for "In-Game Cinematics"


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So I've got a crazy idea. I have a scene in which a companion character, separated from the group, takes a missile to the chest. Originally, I was going to have the player character move to a very specific spot to see a very specific angle and then use the Disable command, but it would be a lot cooler if I could do some sort of "in-game cinematic."

 

Is there a way to script TFC or a similar command within the game itself to allow the player to view something outside of the player's visual frame of reference?

 

My real problem is that my original window I was going to use is simply too small (Overseer's window) to be used effectively as a picture to the events unfolding the in atrium below.

 

Any ideas?

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Look in Lunette (in my files) - I have 3rd person cutscene there (LunettezLabSceneBoomRoomScript). First you create a player clone, then you use player as camera. But this method sucks because creating player clone CTDs for some people (I haven't found the reason - it just does). Moreover clone can crash game even after many frames after spawning.

 

For users who have CTD on creating player clone I have special "CTD fix" option in MCM menu - it brings game into console mode so no CTD happens (only way I found.)

 

Another way if to force player into 3rd person and hold middle mouse key. (LunettePhotoLunetteQuestScript)

 

 

EDIT:

To see what 3rd person cutscenes can do:

 

https://youtu.be/GwAoxqAwpIA?t=2m10s

 

2:10-2:15 cinematics happen in-game and captured without using additional commands (TFC or else).

Also making 3rd person cutscene is tiresome because you need to chose a good angle and sometimes it's difficult to achieve.

Edited by TommInfinite
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Look in Lunette (in my files) - I have 3rd person cutscene there (LunettezLabSceneBoomRoomScript). First you create a player clone, then you use player as camera. But this method sucks because creating player clone CTDs for some people (I haven't found the reason - it just does). Moreover clone can crash game even after many frames after spawning.

 

For users who have CTD on creating player clone I have special "CTD fix" option in MCM menu - it brings game into console mode so no CTD happens (only way I found.)

 

Another way if to force player into 3rd person and hold middle mouse key. (LunettePhotoLunetteQuestScript)

 

 

EDIT:

To see what 3rd person cutscenes can do:

 

https://youtu.be/GwAoxqAwpIA?t=2m10s

 

2:10-2:15 cinematics happen in-game and captured without using additional commands (TFC or else).

Also making 3rd person cutscene is tiresome because you need to chose a good angle and sometimes it's difficult to achieve.

 

Oh this is simply perfection. Exactly what I was looking for. This would be fantastic for multiple character conversations as well. I'm definitely going to be studying this in-depth. Thank you so very much. (Actually, I'll have my Technical Director study it in-depth because he's a hell of a lot smarter than me, but the sentiment remains!)

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