Jump to content

Skyrim Mods to Text


theoneandtruebane

Recommended Posts

Okay so I'm developing Torvus (http://www.nexusmods.com/skyrim/mods/54194?), and the application has grown by leaps and bounds. I am working on a mod importer so that you can add items in custom mods based on load order. My question is this;

 

Is there any kind of program that can analyze an ESP, BSA or ESM and spit out some kind of text file with the object list? I saw the C++ library, but I'm building Torvus using the .NET framework, and I'd rather not go outside of what language I'm using for Torvus. (I'd also like to avoid writing my own, unless I have to.)

 

Anyone know of such an animal? Right now the procedure (which I'm still leaving in Torvus), is to load the mod in creation kit to generate a NAMES.txt file and that gets imported into Torvus and Torvus splits it into custom files in various folders depending on the type of item it is. (i.e. Apparel, Weapon etc;) The load order (the 2 digit prefix in front of every formID is added at runtime.

Edited by theoneandtruebane
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...