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Can I import fmdl character model files to blender?


puregreywolf

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Hello potential helpers! I was wondering if anyone could tell me if there is a way i can import fmdl type files to blender so i can remodel some NPC or Venom Snake. I didn't see anything else on the forums here or the internet, but please let me know if there is already answer. Thank you for helping ahead of time. I appreciate it! :laugh:

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One more thing, but this is about Ninja Ripper. When i try to use Ninja ripper, it doesn't make the ripper folder it is supposed too. Instead it just leaves only the d3d11.dll and d3d9.dll and so on. I have tried all the types , but nothing really happened. Am i doing it wrong? I tried the hotkeys and i tried changing the hotkeys. They didn't work. Help appreciated and thanks again ahead of time. Unfortunately i don't own 3ds Max, will Ninja ripper still work with blender?

Edited by puregreywolf
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You need to do a capture where the character you're trying to extract is visible. I.e. in the ACC.

 

You'll get a lot of extra stuff you don't need as well, so you'll want to import everything in small groups until you find what you want (I usually try 100 at a time).

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Hello again, i'm back with another problem. :mellow:

 

Ninja Ripper rips the models in the environment fine like bushes and rocks but when it comes to the characters, I only get one triangle with the image of the capture on it. It gives me many different versions of that triangle with different colors for the picture. Note that each triangle is a different model. I have tried capturing in different places like Afghanistan, ACC, and mother base. It is the same each time. I can't find anything about these triangles with Ninja Ripper on the internet.

 

What should i do? :unsure:

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