Jump to content

Mirelurk Hatchling Follower


JRV2015

Recommended Posts

I'd like to request a Mirelurk Hatch-ling follower mod that works similar to Dogmeat in how it has no affinity likes/dislikes, and can be taken along with you in addition a regular companion.

 

While i have no experience with modeling, the creation kit, or modding in general, i did take the time to try to draw up some custom armors for the follower:

 

-------------------------------------------------------------------------------------------

 

These Cover all the tiers of "over" armor the player can obtain in the game:

 

Vault Security, Leather, Raider, DC Guard, Metal, Combat, Synth, Robot, Trapper, and Marine

http://puu.sh/p4beF.jpg

 

Power Armor Frame and its Armor Variants:

http://puu.sh/p9Pnr.jpg

 

 

These below are not based on tiered armors, but are instead based on factions or characters:

 

Children of Atom, Kellogg, Super Mutant

http://puu.sh/p9LoS.jpg

I'll most likely draw more over time and update this post with my ideas.

 

-------------------------------------------------------------------------------------------

 

Most of the armors were designed with the reuse of vanilla assets and meshes with minor edits, but some of them might require extra work. The majority of the armor pieces are based off of the different shoulder pauldrons from the different types of armor, though some aren't (eg. the synth tier is based off the chest-piece, the trapper tier is based off the lobster trap helmet, and etc.)

 

Preferably the armors would be craft-able at a Chemistry bench or the AWKCR/Armorsmith workbench, and upgrade-able at a workbench.

 

It should also be made so that they don't override the "hermitcrab hatch-ling armor" which is used to make them red when spawned from a hermit crab in far harbor, as well as the un-named armor that is the "slime" that they have on them when hatched from an egg in a mirelurk nest. If possible, making those also craft-able for some extra customization of the follower would be a nice addition.

 

The follower itself would be found in the castle underground past SARGE, and locked in the room with General McGann's corpse.

 

His name could be "Atlas", "Sharkbait", or "Chum" and would be essential and stimpak-able. While being mostly just a follower based for humor, due to low health and damage, he could possibly provide a bonus of making Mirelurks passive towards you while currently accompanying you as a benefit for having him along, as well as having an abnormally large carry weight.

 

If you're interested in the mod leave a post here. Thanks in advance.

Edited by JRV2015
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...