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Random Freezes when Trying to Open PipBoy


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Everytime I want to open my PipBoy, there's like a random chance of my laptop freezing as soon as the PipBoy interface is going to appear. Resulting in the screen freezing while the pipboy is still blank. So I'm guessing my game has problems loading the PipBoy UI.

 

The only way out is force closing FalloutNV.exe via Task Manager and reloading latest save. Needless to say, this is very frustrating.

 

Here's my load order, sorted with LOOT:

 0  0 FalloutNV.esm
  1  1 DeadMoney.esm
  2  2 HonestHearts.esm
  3  3 OldWorldBlues.esm
  4  4 LonesomeRoad.esm
  5  5 GunRunnersArsenal.esm
  6  6 ClassicPack.esm
  7  7 MercenaryPack.esm
  8  8 TribalPack.esm
  9  9 CaravanPack.esm
 10  a YUP - Base Game + All DLC.esm
 11  b FreesideOpen.esm
 12  c FCOMaster.esm
 13  d AWorldOfPain(Preview).esm
 14  e NVStripOpen.esm
 15  f AWOPDeadMoney.esm
 16 10 SomeguySeries.esm
 17 11 oHUD.esm
 18 12 WMR.esm
 19 13 Companion Core.esm
 20 14 RobCo Certified.esm
 21 15 Project Nevada - Core.esm
 22 16 Project Nevada - Equipment.esm
 23 17 Project Nevada - Cyberware.esp
 24 18 YUP - NPC Fixes (Base Game + All DLC).esp
 25 19 Reload Sounds.esp
 26 1a IronSightsFoley.esp
 27 1b SneakFoley.esp
 28 1c 3rdPersonCameraFIX.esp
 29 1d Better Game Performance.esp
 30 1e Performance Of The Gods.esp
 31 1f FCO - NPC Changes.esp
 32 20 StripOpenMerged.esp*
 33 21 NVR-Minimum.esp
 34 22 outsidebets.esp
 35 23 FreesideOpenPatch.esp
 36 24 Factions Reloaded Legion.esp
 37 25 betsybrahminFSO.esp
 38 26 WeaponModsExpanded.esp
 39 27 WMX-DLCMerged.esp
 40 28 AWOP-WMX.esp
 41 29 TheInheritance.esp
 42 2a AWOPDeadMoneyVendorPatch.esp
 43 2b merchantammo.esp
 44 2c merchantammoGRA.esp
 45 2d Armor Replacer Child NPC Fix.esp
 46 2e DarNifiedUINV.esp
 47 2f dD - Enhanced Blood Main NV.esp
 48 30 F4Quickloot.esp
 49 31 Faster Terminals.esp
 50 32 Roberts_NewVegas.esp
 51 33 Improved Sound FX - Project Nevada.esp
 52 34 Improved Sound FX - WMX - Merged Major DLCs.esp
 53 35 Improved Sound FX.esp
 54 36 Project Nevada - Dead Money.esp
 55 37 Project Nevada - Gun Runners' Arsenal.esp
 56 38 Project Nevada - Honest Hearts.esp
 57 39 Project Nevada - Lonesome Road.esp
 58 3a Project Nevada - Old World Blues.esp
 59 3b Project Nevada - WMX.esp
 60 3c WMX-POPMerged.esp
 61 3d populatedcasino-light.esp
 62 3e StripOpenMain.esp
 63 3f uylssesbarksfix.esp
 64 40 NewVegasBounties.esp
 65 41 IncreasedLegion1_1.esp
 66 42 JIP Improved Recipe Menu.esp
 67 43 Caesar Brotherhood.esp
 68 44 MoreMerchantCaps.esp
 69 45 NCR Rearmament v1.5 (Lore).esp
 70 46 AWOPFSOPatch.esp
 71 47 athornysituation.esp
 72 48 awilderwasteland.esp
 73 49 FSOmusic.esp
 74 4a RaestlozPCIdles.esp
 75 4b QuickHacking-NV.esp
 76 4c QuickHacking-NV-FullXP.esp
 77 4d NCR Ranger Helmet Neck Cover.esp
 78 4e WMR_DeadMoney_S.esp
 79 4f WMR_GunRunnersArsenal_S.esp
 80 50 WMR_HonestHearts_S.esp
 81 51 WMR_LonesomeRoad_S.esp
 82 52 WMR_OldWorldBlues_S.esp
 83 53 WMR_Vanilla_S.esp
 84 54 Reload Speed Game Start Fix.esp
 85 55 RobCo Certified Friendly Hit Fixer.esp
 86 56 1nivVSLArmors.esp
 87 57 1nivPNSLPatch.esp
 88 58 Freeside Open Patch.esp
 89 59 The Mod Configuration Menu.esp
 90 5a The Weapon Mod Menu.esp
 91 5b Zombie Serenade.esp
 92 5c christinecos.esp
 93 5d YUP - Hunting Rifle texture patch.esp
 94 5e Zan_AutoPurge_SmartAgro_NV.esp
 95 5f FCO - GlowingOne.esp
 96 60 FCO - OHSB NPC Edits.esp
 97 61 FCO - Roberts Patch.esp
 98 62 CASM with MCM.esp
 99 63 FNV Realistic Wasteland Lighting - Full.esp

*regarding StripOpenMerged.esp (priority 32 in my load order), I tried to merge NVR-Minimum.esp and StripOpenMain.esp with FNVEdit so I can have a cleaner Strip (achieved with NVR-minimum.esp) with no gates separating areas of The Strip (achieved with StripOpenMain.esp), resulting in this esp. Though in the end I still need all three esps to be active.

I managed my mods with Mod Organizer. I run the game with FNV4GB.

Thank you very much for the helps!

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Thank you dubious for the link, indeed I have some mods modifying the UI and for some time have worried about the proper install order of such mods due to them replacing the same files and wondering if it matters at all (apparently it matters). So I tried to rearrange my install order (thankfully I use MO otherwise this will be a lot more frustrating) based on the link you've provided, here is my (untested) install order of mods modifying UI:

MCM
MTUI
DarnUI (v4)
Project Nevada
DarnUI (override startmenu xml)
oHUD
oHUD (DarnUI patch)
TWMM
UIO

Is the above order correct or do you have suggestions about how precisely should I organize the install order?

 

I appreciate the help.

Edited by Guest
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I have them installed in the following order (except TWMM, which I haven't seen):

 

DarnUI

(any DarnUI related such as Fonts and "DarnUI DT and DR")

MTUI (because the only Darn conflicting file gets replaced later anyway)

 

(then a number of other unrelated mods having nothing to do with the UI or Menus)

 

(other UI Modifying Tweaks, like JIP Fast Travel, PN, Radar Mod, JIP Companions Command and Control, etc.)

 

(Then comes the UI "unit" that needs to be re-installed if any other UI mods are added or removed):

MCM

DarnUI (override XML)

Weapon Mod Menu (WMM)

oHUD (and related patches)

(UI/Menu mods that don't work well when placed earlier, like FlashlightNVSE and possibly TWMM)

UIO

 

So, other than you had MCM too high, your order was fine.

 

The basic rule is that MCM begins and UIO comes last in the "unit", and the files installed by the "unit" need to be able to "see" all the earlier mod's XML files to work correctly. I know from experience that FlashlightNVSE is one that needs to go in there, but have no idea if TWMM does. You wlll have to test that yourself. It would be preferable if it can go earlier so you don't have to reinstall it with the others everytime one of the "unit" files gets updated or something new comes along that adds to MCM.

 

-Dubious-

Edited by dubiousintent
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Understood!

Oh, and by "TWMM" I meant "The Weapon Mod Menu" which in your install order you placed the mod after DarnUI override xml (and you referred to it as TWMM in your linked post :smile: )

 

So here's my new install order:

DarnUI
MTUI
PN
MCM
WMM
oHUD
oHUD_darnUI patch
UIO

Hopefully this will fix the pipboy freeze issue. Thank you again dubious for the help!

Edited by Guest
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Ha! That's the trouble with acronyms. Sometimes you don't recognize them even when you used them previously. Which is why I try to give the full name along with the acronym the first time I use it in an article.

 

That "install order" should fix it. If not we will have to look into the specific XML files that are conflicting.

 

-Dubious-

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