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A mod that makes AMMO LIMITED.


PressTheEject

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Hi, I had this crazy idea to make the game feel more post-apocalyptic.

What if each ammo type had their own set limit as to how much it can spawn in the world.

.38 and shotgun shells would have the biggest pool to draw from and fusion cells, plasma cartridges and missiles (you get the idea) would have the smallest.

And everytime an NPC spawns with ammo or a shop is restocked it draws from the corresponding ammo pool until it reaches zero, and from that point that kind of ammo can't spawn in the game anymore.

Whenever you don't loot a dead enemy and the ammo despawns it is added into circulation again to silmulate that someone else scavenged it.

And now it gets interesting.
As each individual ammo pool gets lower more NPCs spawn without guns but with melee weapons instead as well as the value of ammo goes up. Now ammo is becoming a rare and expensive commodity.

 

It would force the player into interesting choices:

Do you use guns to be able to compete early on?
Or do you use melee early and stockpile all ammo you can find for wealth and power later in the game?
If you choose to stockpile your ammo maybe you should get the gun perks so you'll become really powerful later, but then you will be very weak early on using melee without the perks.

But then again ammo will at some point run out, maybe the melee perks then, it wouldn't be as tough early on although you still need to get close to guys with guns. You could still stockpile ammo for the wealth since it's value will go up.

 

It would also add to the feeling of a post-apocalyptic world since there are no industries left and technology is sort of developing backwards.

 

You could really add on to this mod in the future.
What about a quest that you get when the pools reaches zero, that starts as a rumor of a guidebook to creating ammo. Then there could be a race as to find this blueprint between different groups since it would mean real power in the Commonwealth. Then you could create a lot of ammo and stockpile it and sell little at a time to keep the value high.

 

What about a special settlement which is the only place you could get one of the key ingredients (like a sulfur mine). This settlement would be heavily contested with many different groups attacking it often, and if possible capture it. And then suddenly you've lost this awesome resource. And let's say the gunners captures it, suddenly gunners spawn with guns and ammo again and becomes a force to be reckoned with in the Commonwealth. The Brotherhood Would most probably keep the ammo to themselves so they can enforce their presence with minimal resistance.

 

 

 

Sure the quest and the settlement might be a bit too ambitious, but I'd be happy enough with just the limited ammo so more and more NPCs use melee weapons instead of guns as the game progress.

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