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I just thought of an epic lore friendly (kinda, maybe) mod for Fallout 3, NV or 4. I dunno if you've heard the theory of Fallout and Elder Scrolls reside in the same universe, just extremely far apart in the timeline.

 

The idea of this is for roleplay reasons. Imagine your character has latent magical ability, and one day they are fighting their way in the wasteland when the combination of radiation and their adrenaline levels going through the roof triggers a dormant part of them. In a moment of panic, a flare of magic sends the enemies flying, and this starts your character on a mission to find out what is happening. They find out, through some means, about old tomes that spoke of spells and potions. These were, obviously, lost in the war, however holotape with transcripts of the contents were made to immortalize the information.

 

This sets your character off on a mission to find this hidden holotapes, and learn about their new ability, ultimately seeing it as a new tool to help them survive in the Wasteland/Mojave Desert/Commonwealth.

 

I was thinking about this as after playing the Elder Scroll games for so long, and then playing Fallout 4 (I could never got Fallout 3 to work on my computer and New Vegas hasn't interested me until lately) that while Fallout's game mechanics are similar and in some areas are superior, I truly missed the spells, which I used very mainly in Skyrim.

 

Some may find this idea stupid, and I understand and respect that, but I would love it (and would most probably endorse it) if someone made a mod like this.

 

Some ideas I thought of while writing this:

 

  • Moar plants: I figured that in the event of atomic war, that the government would take a precaution to keep cuttings, seeds and so on in a cryogenic facility. A small quest could find us in one of the old facilities (maybe a hidden wing in Vault 111) where we find seeds and cuttings of some of the planets from the Elder Scrolls games. To stop from over planting it, you could require a special growing station designed to keep radiation away from the clean plants, and maybe you'd need a way to purify the soil.

 

  • Techno-Alchemy: With the help of Sturges, Tinker Tom, Proctor Ingram, or the staff of the Institute, you could build a new workstation that allows the synthesis of potions and poisons. The world got blasted back to the tribal stage, we might as well bring in some medieval features for shits and giggles. This could bring in a reason for crossbows and poison tipped arrows. Also potions that do not cause as much addiction or have stronger effects than vanilla? Sure!

 

What do you folks think? Possible? Impossible? Epic? Retarded? Let me know, I put a lot of thought into it and I would be so proud to see it brought to life some day.

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