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Blender/Nifskope Smoothing Errors


jkruse05

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If you're editing meshes, beyond moving them as a whole or scaling them, don't touch them. Don't use the knife tool, don't bevel, don't do ANYTHING to it besides general stuff. Unless exporting them from .NIF to .OBJ destroyed the doubled verts, check your import settings for Blender: make sure it's set to 'Keep Vert Order' on import.

Well, this seems to be the issue. Basically, converting and importing as an .obj breaks all kinds of stuff with regard to smoothing and edge split. I ended up going a different route and making a sort of add-on. A completely new mesh that overlaps a vanilla one to make it look slightly different. Had to use a different design and make an all new texture, but overall I think the results were better.

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