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The Red Dragon;s Tomb(taking requests)


redrakiton125

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Below is a description of my mod and the ideas to make it more interesting to play, any other contributions are welcomed.

 

The mod page is http://www.nexusmods.com/skyrim/mods/76314/?

Author:redrakiton125

Collaborators:

Ideas(the ideas were taken from the posts section of the mod):

Animator95 said :
I really like the deadric prince quest-line idea but i'm not a modder so
i couldn't help you with it. The extra dungeons are always welcome
and i'm not against a passive power as long as it's not over-powered.
And for the Alduin training idea would only be useful for people
starting over or if they haven't beaten Alduin yet, so i think it's the
least favorable idea.

evittalex said:
I believe an idea along the lines of "Include dungeons that give the
player a balanced passive-ability as a reward for completion" should
be the focus of this mod, and other ideas (such as your Alduin one)
should be focused down a separate mod.

raresmocanu said:
I don't really recommend the new worldspace ideea. There's plenty of
that already . Skyrim itself though is pretty empty in comparison.
People training the Dovahkiin for the Alduin battle poses two
problems: People that have already done the battle and people like
me, that don't really want anything to do with the main story. I
usually try to play as much as I can with the ideea that my character
isn't the dovahkiin, but a simple adventurer, for a more sandboxy
experience.
I honestly have no opinion on daedric quests. They ARE lackluster in
vanilla Skyrim, but they never interested me in any TES game.
Also, I would reccomend not giving passive abilities as rewards.
These tend to stack up an OP the player. I'd focus more on the story,
having some sort of cohesion between these dungeons. Shiny baubles
are aplenty in TESV. Good stories are not.
Alas, I can't really mod myself. I'm willing to help with design (and,
why not, the story), but CK work is out of reach for me.
Edit:Why not use these dungeons to implement some armor mod
from the nexus? Seems like a reward enough.

Cueyo123 said:
Honestly, I find the new dungeon idea to be really interesting. After
playing through all of the unique dungeons in Skyrim itself, I feel like
I haven't seen that in a while on the Nexus, and hence I would
welcome it- as long as the passives aren't overpowered.

There ideas will take this mod further!

New ideas or variants are always welcomed

Thank your for your contribution


Discover The Red Dragon’s Tomb and the hidden secret within.Yourjourney will start by the delivery of a letter from a mysterious man that goes by the name of the Unknown Scholar.After you will read this letter you start the search of the tomb that is somewhere in the vicinity of Winterhold.You will discover that the Red Dragon has some surprises in store for you and your companions.

2.Your opinion matters

This not just a commercial for me, your opinion really matters and helps me understand the way this mod will evolve.

The Modding Community is powered by the people who enjoy playing it and create it!

So let's make our ideas reality and have fun!


You will decide how this mod continues, I almost hear you saying “How?”
It’s quite simple really, you can decide on the following ideas that I already have, or propose new ones:

- create a new world space add more quests and npcs that will train the player before facing Alduin.

- create another 4 unique dungeons to explore in Skyrim like the one in the mod and receive special powers.

- if anyone is willing to act we can transform this mod in daedric quest using Molag Bal and Mehrunes Dagon as the masters of Alduin.

- any other ideas are Welcomed

 

Thank you

Edited by redrakiton125
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