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Creatures conjured affect Regen of magicka


JohnLR

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I think can be simple to explain, for each creature conjured a negative effect that costs certain dynamic magicka per second will be active.

 

The limit of quantity that the game make, i think is not the right limit, a limit based in a type of conection is more realistic.

The difficulty should not be the quantity limit, but in how many you can keep.

 

The mod that reached more close to it, is a old mod

[www.nexusmods.com/skyrim/mods/11397]

that make each conjured creature cost a amount of total magicka, not something per second.

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I'm not sure if this would work. I don't think that there's any way to make a spell take x magicka over time other than to make it a concentration spell, and I have no idea how the engine would react to a concentration version of an atronach summoning spell.

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My interpretation of the request is that the op would like if summoning decreased magicka regen speed by an amount per summon.

 

This is possible, and you could even make it so that if magicka regen was at 0 it wouldn't do the summon. But there are still some difficulties with it, in that you would need to edit every summon spell and add this script effect.

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~sorry my english if someone not understands~

It is not possible to have an effect that spends magicka per second?

I thought it was going to be very simple, a condition that every creature conjured your magick is being spent, oh when magicka ends, all conjuration end.

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This could also be done, if the spell gave an effect to the player that drains magicka, and the script was registered for updates you could stop the summon when you ran out of magicka. But Onupdate scripts are heavy and generally bad for the game to be running like that.

So while it could be done, it's not really optimal.

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