Combine99 Posted June 21, 2016 Share Posted June 21, 2016 Hi everybody I made myself a simple imp race mod to play with but unfortunately although he is only 3 feet in stature his hitbox has remained the average height of an orc soldier, allowing him to be hit by things that soar miles (more actually 3 feet) above his head, and I'm just guessing here allowing the 3 feet of air above him to be pincushioned with arrows killing him. Do any of you fine people modder or otherwise know of a way of remedying my sorry situation? Here's some important info about my mod: The characters height has been altered via his race in the CK not ingame to be about 3 feet tall Without use of "player size adjuster" his jumps reach the same height as his unaltered race (orc) (at his current height this is approximately 7 feet) His hitbox reaches the same height as an unaltered orcs would thus fire traps still hit him though passing above his head Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted June 21, 2016 Share Posted June 21, 2016 is hight the only aspect you care about or did you plan to make other changes along the way? Link to comment Share on other sites More sharing options...
Combine99 Posted June 25, 2016 Author Share Posted June 25, 2016 (edited) Well no of course not. I use "flying mod Beta" combined with "animated dragon wings" to let my imp fly and am planning on adding a weak version of firebolt, lightning bolt and ice spike for its starter spells once I figure out how to actually edit the starter spells. Currently the race features stunted health, greater magicka and stamina and enhanced magicka regen. The height is so he feels actually small and not just like a shrunken Orc and so enemies actually target him properly instead of aiming for the space above his head. Edited June 25, 2016 by Combine99 Link to comment Share on other sites More sharing options...
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