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Revive Your Spouse


IzzacSturnburg

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*voice acting

*dialog sharing

*asking

*quest

*delete frozen model in 111

*have game copy appearance information on your wife for spawn

*allow affinity

*social interactions on memories.

*adjust the objective end with spouse present to change dialog with the head leader of the institute.

*edit script lines of voice acting.

Edited by IzzacSturnburg
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Very unlikely as there would be a lot of dialogue, not to mention quests, that would need to be altered in order to fit the new scenario. You'd have to alter Piper's dialogue, the interview you do for the paper. Reviving your spouse is one thing, could probably be accomplished with little altering if presented after the main quest instead of during it. I'm not saying that doing it would be impossible during the main quest but I just don't think it would fit, not when you'd have to alter too many assets in order to do it. I'm sure someone might agree with you here, but I'd be much more interested in this if you had said to place an item in Father's inventory that could be used, somehow, to revive your spouse once Father dies.

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This thread already cropped up once before, and the solution to the dialogue issue was suggested as being recycling existing voiced dialogue in a believable way. As for altering dialogue referencing your dead spouse, that's not specifically necessary. Say you are sent on a quest that progresses in parallel to the main quest, thus ensuring key moments are not triggered before all main dialogue is exhausted.

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