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Contraptions Armor Rack Bodyslide Texture Fix?


Azu942

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So I've noticed an issue when using the new Contraptions armor racks with Bodyslide-altered outfits. The mannequin automatically adopts the outfit's modified mesh, but the mannequin's texture underneath does not fit the new mesh. The result is the texture coming short of wrapping around the mannequin, leaving a long black shape stretching along one side of the mannequin's torso and arm.

 

http://i1084.photobucket.com/albums/j401/azu943/glitch%203_zpsfp583jm1.jpg

 

http://i1084.photobucket.com/albums/j401/azu943/glitch%202_zpscoh89zqt.jpg
If someone could do a quick fix for this - maybe just a bodyslide conversion for the mannequin's texture and mesh? - I and many others would be immensely grateful.

Edited by Azu942
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Alright, so I'm trying to do this myself. I've gotten as far as extracting the female mannequin's .nif file from Fallout 4's workshop 02 DLC archive. Now, if this were an outfit or armor, it would be as simple as placing the outfit's folder into the clothes or armor folders inside the meshes folder. Then it would be available in BodySlide. Obviously, that won't work in this case. I am contemplating the merits of putting it into the meshes/actors folder with the character, seeing as BodySlide recognizes the character's body for nude mods. I just don't know if the altered mannequin body will properly replace the unaltered one once built if the file is not placed somewhere specific...

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My attempt was a failure. While I did manage to create a working bodyslide conversion that changed the shape of the mannequin in-game, the texture issue persists when outfits showing the mannequin's 'skin' are placed on the mannequin. I am lost.

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This issue seems to be similar to what happens when bodyslide outfit textures are used on outfits that have not been bodyslide converted. The outfits used, however, have been converted and work perfectly fine with my CBBE body, and I've converted the mannequin main body to bodyslide in the exact same dimensions as my CBBE body. The nude mannequin does not suffer from any texture issues.

Does anyone have any thoughts?

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The problem may be the skeleton.nif file's relationship with the mannequin texture. Messing with the skeleton.nif file in any way ruins the mannequin's functionality, and it does not have its own mesh. Overlaying the mannequin's texture onto the CBBE reference results in the same texture issues shown above. It seems that when you place an outfit on the mannequin, it swaps the mannequin mesh for the character's mesh - in this case, my custom CBBE body. It then uses the default, unmodified mannequin texture, which is incompatible with the CBBE mesh, resulting in the black splotch and deforming of the texture.

Anyone have an idea on how to fix this?

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well i kinda found a solution. i just replaced the meshes and textures for the rack body (not the head or hands because that got messed up) with the ones from cbbe. it works but now my racks just look like naked women with wooden heads and hands. guess we need someone to make a custom cbbe fitted texture for the racks. unfortunaly im not a modder so i absolutely do not know how to edit textures

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