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Camera momentum issues...


TheHourMan

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This issue only seems to happen with a gamepad. When I turn the camera in any direction and then rotate the analog stick, the camera seems to have all of this built up momentum and swings around to try and face the direction I turned the stick, which makes the game feel like I am fighting the controls to aim. The momenum completely stops if I return the analog stick to the resting position (center)

Can anyone tell me which .ini setting I can tweak to disable this (or other solutions)





Edit (SOLVED)
In SkyrimPrefs.ini (in both locations,) I added the line "bGamepadAcceleration=0" under [Controls] and it has been completely fixed. I highly recommend that all gamepad users do this because it makes aiming so much easier.

 

While you're at it, just copy and paste this whole thing over everything in your [Controls] category for MUCH better gamepad control:

[Controls]
fGamepadHeadingSensitivity=1.9000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
bGamepadAcceleration=0
bUseKinect=0
fGamepadHeadingYScale=1.5000
fGamepadHeadingXScale=0.8500
fRThumbDeadzone=0.0000
fLThumbDeadzone=0.0000
fDirectionalDeadzone=0.0000
fLookGraphY4=0.1000
fLookGraphX4=0.1000
fLookGraphY3=0.1000
fLookGraphX3=0.1000
fLookGraphY2=0.1000
fLookGraphX2=0.1000
fLookGraphY1=0.1000
fLookGraphX1=0.1000
iNumLookGraphSettings=4
fMoveGraphY3=0.1000
fMoveGraphX3=0.1000
fMoveGraphY2=0.1000
fMoveGraphX2=0.1000
fMoveGraphY1=0.1000
fMoveGraphX1=0.1000
iNumMoveGraphSettings=3
fHeadingAxisDeadzone=0.0000
fMovementAxisDeadzone=0.0000
fMaxLookRampUpDelta=0.1300
fMaxMoveRampDownDelta=500.0000
fFreezeDirectionDefaultSpeedThreshold=100.0000
fFreezeDirectionDefaultAngleThreshold=100.0000
bFreezeDirectionOnLargeDelta=1
Edited by TheHourMan
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