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Hey people, I'm fairly new to Fallout 4 modding but have an intermediate amount of knowledge of how to put things together, I have but one mod to my name, Classic & New - a Traits mod. But I feel that if we all as a community of modders chipped in a bit of help with modeling, texturing and scripting, we could very well make a mod for Fallout 4 to bring the story and characters from Fallout 1/2 into the Creation engine.

 

It would be a massive undertaking, of course, but it would not only be an awesome project, but a way to get lesser known modders (such as myself) a chance to show that they can do some great things!

 

If you want to join and help remake Fallout 1 and 2 in the Fallout 4 engine, just post a reply, or pm me, and we can start making something very SPECIAL!

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I think it would be a better idea to use the creativity to create something new. Because instead of obsessing over how something lines up exactly to look like Fallout 2, you can focus on making something new.

Also leadership. It is all fun and games at the beginning. But eventually you will run into problems. 2 people on the team will have different opinions. At least half your team will leave the project when it comes down to hard work and they realize that cool idea in your mind does not materialize instantly into the CK. I really do not want to be cynical. But instead of trying to recreate Fallout 2, how about you do this: Create a small quest mod within the next 2 months. Use a hard deadline. Make decisions on what to do and what to cut. Push through no matter what. If you get something halfway decent out of it you have a major victory, because you know how to finish a project and you will experience into how many complications you will run. And this is far better than attempting to recreate Fallout2 and failing after 2-5 years of trying.

 

Because recreating Fallout 2 must fail. Because of the logistics of it. You can't just use existing Fallout 4 assets for everything. You will need custom models, textures. You need to recreate a large landscape. Voice acting. Coding quests. And if you consider all of that, it would take a team of paid developers who know exactly what they are doing 2+ years to do that full time. Do you want to get stuck 5 years trying to recreate a 20 year old game, whose perceived awesomeness is just a nostalgic hallucination of the past?

 

And the most important thing: If you are going to be the project leader, be prepared to do most of the hard work yourself. People won't follow you if you are going to be the idea guy writing a quick word document with some cool ideas on it and screaming "I am the writer!".

 

So here is my advice again: Go for a small focused quest mod. Work as hard as you can and release it in exactly 2 months, no matter what. You will learn a few major lessons and the community gets some thing hard and solid to play.

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Thank you for the constructive criticism, it will definitely help me in the long run, man :D

 

I guess I just have a lot of ambition, which can be a bad thing when you're just beginning with modding a game.

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@lelcat is right. 'Handwaving' is by far the easiest stage of the game design process.

 

My advice would be to take one aspect (1) of Fallout 2 that you love (weapon, armor, character, etc), and do the work of bringing that into Fallout 4. If you can finish that, you'll feel accomplished, but you (wisely) probably won't want to try and do everything else.

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