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Survivor Vision - Highlight All Interactables


maarx

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The Problem:

 

Fallout 4 is pretty. As with most pretty games nowadays, it can be challenging to visually filter out the difference between the static environment and interactable objects. I am referring to virtually everything: items on the ground (weapons, armor, and junk), containers that can be looted, buttons that can be pushed, doors that can be opened, etc.

 

When you walk in a room, it is not obvious which items can be picked up and which items are part of the environment. Players can learn to spot the difference, but it results in a lot of very focused peering at the screen.

 

Alternatively, many players default to a time-tested technique, when you just blindly walk a route around the room and wait for the "E) Item/Action" prompt to appear, indicating you can interact with something.

 

Many players are probably employing one of these techniques without even knowing they are doing it.

 

In short, this isn't fun.

 

The Solution:

 

I am looking for a mod that highlights every interactable object with a glow. Every bit of junk, every lootable item, every pushable button, etc. Just a glow so that, walking in a room, the stuff of interest is immediately identifiable.

 

The Examples:

 

There are several mods out there that already highlight living enemies and dead lootable corpses:

 

https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1953267

https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/917481

https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/891148

 

Lootable corpses are a good example but are really only a tiny subset of the problem. Actually, in my opinion, enemies and dead corpses are much easier to find by default compared to all of the junk.

 

The Details:

 

A list of potential features for the mod, some of which I'd call the basic requirements and some of which I'd call the "nice to have" extras.

 

Virtually everything that is interactable by pressing "E" emits a glow.

 

Hotkey to toggle it on and off, menu (holotape?) to customize options

 

Customize the glow colors, perhaps based on conditions - containers glow one color, buttons and doors glow a different color, lootable items glow a third color, junk glows a fourth color.

 

Customize the intensity of the glow based on various conditions - tiny junk items on a shelf such as a fuse glow much more intensely than a larger piece of junk, like a shopping basket. Or, perhaps, change the intensity of the glow proportional to the value of the item, or the weight of the item, or the value:weight ratio of the item.

 

Probably include the same types of options for glowing enemies and enemy corpses, for the sake of completeness, even though that's been done already in the other mods. Configurable conditions such as enemy level, enemy health, items on corpses, etc.

 

Configurable whether or not the container/corpse stops glowing after you've looked at it, and configurable whether or not it stops glowing when it's been emptied / is already empty.

 

Configurable distance for the glow effect, or perhaps configurable intensity based on distance - some players might want objects to glow at longer distances than other players, some players might want the glow only when very close, some players might want the glow to be even more intense at long distances to compensate.

 

A button/hotkey to manually disable/mute the glow on a specific item / item you're looking at, and/or all instances/references of that item. In order for players to manually address any unforseen issues / exclude any undesirable glows.

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