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Interview with Nicolas Lietzau - Project Lead for "Enderal"


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#21
worksa7

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In response to post #40518000.


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Pretty sure you do need skyrim in order to play it however. It may not be dependent on it but it still does a check for it I believe.

Edited by worksa7, 16 July 2016 - 03:40 PM.


#22

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In response to post #40518000. #40529420 is also a reply to the same post.


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Yep, it does but it has no effect in Skyrim.

#23
MrStoob

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In response to post #40518000. #40529420, #40542670 are all replies on the same post.


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Not needing skyrim.esm doesn't mean it's not a mod - you'll still need the base executables and assets or Skyrim wouldn't even be mentioned.

#24
Psijonica

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In response to post #40398025.


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Nope. You didn't understand what was written. This is not a mod. It is a new game using the Skyrim engine and resources. You will have to start a new character.

#25
Psijonica

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In response to post #40286975.


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All you have to do is look up the original chapter Nehrim which used the Oblivion engine. That was incredible so there is no reason why this shouldn't be as well.

#26
Psijonica

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In response to post #40101175. #40102435, #40103430, #40154190, #40279890 are all replies on the same post.


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It is a new game, new story (well a continued story from their Oblivion chapter called Nehrim) and new adventures. Nehrim was brilliant so I expect this to be as good.

#27
Psijonica

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In response to post #40329225.


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Yep, after 5 years of work they are going to change the name after the already released it. :thumbsup:

#28
kysnar

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Quick question, do I need to own a copy of Skyrim to play Enderal?

P.S. I do own Skyrim, I was just wondering ;)

Edited by kysnar, 20 July 2016 - 05:43 AM.


#29
hg899

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In response to post #40642715.


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Yes its a Mod for Skyrim and is using the engine and some of the files.

#30
zetrax999

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Will Enderal conflict with any mods I have Installed? Or does it launch from a completely different launcher than Skyrim and not be affected by Skyrim? I don't know because I have heard many different rumors about the mod.





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