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OK so... In my attempt to create a NPC with Training dialogue for Destruction something happen i can't explain.
I have followed this guide : "(http://wiki.tesnexus.com/index.php/Adding_a_Trainer_NPC_to_Skyrim)"

And also i found this YouTube video : Creation Kit Tutorial (Create a Trainer) by Darkfox127

And follow every step very carefully as a step by step procedure..

And at the end the problem i am encounter is the following;

Base on the two guides it says to copy a dialogue from an original "DialogueTrainers" from the "TrainingBranch".

 

And so I have choosen "Dravynea".

When i copy the ORIGINAL file the "Voice Path" inside Responces changes.

 

Original "Dravynea" : Data\Sound\Voice\Skyrim.esm\FemaleDarkElf\DialogueTr_OffersTrainingT_00085508_1.xwm

COPIED "Dravynea" : Data\Sound\Voice\TESTMOD VAMP.FOLLOWER\FemaleDarkElf\DialogueTr_OffersTrainingT_000396E7_1.xwm

 

I change the COPIED so it will correspond to the right FOLLOWER NPC ID ... and the result was the following..
The original (the one i choose at start to copy in the first place) is playing the file as it should be both in CK and ingame... but the copied which has a different file path it doesnt say a word both in CK and ingame... And when i am ingame i can see the dialogue option for training but when i choose the specific option to the NPC it doesn't even bring up the menu for training nor the voice of the NPC is heard..

I have found a solution to this...

I switch the functions to what i want to the ORIGINAL and left the copied as it was at the start ..
So the ORIGINAL was pointed to the FOLLOWER and the COPIED to Dravynea.. the result was the FOLLOWER was working fine but Dravynea not...

I can't seem to find my error.. :S

 

Photos for help. (couldn't attach both of them)
1. Original "Dravynea" changed values to my NPC: "Click this link"

2. COPIED "Dravynea" unchanged and as it was: "Click this link"

 

I know i have made a error somewhere or multiple if that matters...
But i can't seem to find that error and fix it... !!

 

PS: What made me curious is that the path the game gives even in other NPC (aka: "Data\Sound\Voice\Skyrim.esm") doesn't have that much :S no .lip file , no .xwm file no nothing!! :S

As for the file TESTMOD VAMP.FOLLOWER which says the path (aka: "Data\Sound\Voice\TESTMOD VAMP.FOLLOWER") .. it doesn't exist at the first place...!!!

If anyone can help it will be a huge one !!

 

Edited by Johnnyb22
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@_@ This is really confusing, sorry. Not sure if I understood your problem. I hope someone else can help you with this.

 

One thing, avoid editing vanilla records when there is no need to and if it's not the intention of your mod; I'm kinda assuming you did. Revert back to a previous version of your mod if you did or clean your mod from such edits (which can be done through TES5Edit).

 

Now what you can do about the missing voice is to copy the wave file to the Voice folder where the 'Temp' files are found, delete the current Temp.wav, then rename your wave file to 'Temp.wav'. In the CK, go to the specific dialogue and press ('Preview and) 'Save' there. It will now be saved by the CK as the audio file for that dialogue. About the missing function, make sure the correct scripts or papyrus fragments are in place. *shrug* The ';CODE NOT LOADED' part in your screenshots might be the cause.

 

Know that I've never made a trainer NPC before so I can't help you much. Also, I advise you to do things one at a time, instead of doing many things at once, especially if you're new to modding. Make sure things are done cleanly and are working properly before proceeding to another thing. And if tutorials confuse, you can make use of the CK as a reference, looking at another Actor for example to see how he does the same thing you wish to accomplish in your mod. But be sure to avoid unintentionally or needlessly editing vanilla records while doing so.

 

Good luck! :smile:

Edited by Caerulean
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The problem here is that I try to copy the trainers dialogue... And it can't...

 

When I copy a trainer dialogue I want (on which case a specific trainer because it match my npc voice which FemaleDarkElf) I end up having two dialogues in the CK and the original dialogue is functional (you can hear the voice of said npc) but the one I copy you can't here a thing!

 

I change between the original and the copy that the path for the voice file as show in the pictures I took is different... So I can't understand how to copy the original voice file (and .lip file) to the copy one...

 

As for the one you said about missing voice... I didn't understand it quite a bit do you have a video or written guide for it?

 

I do things one at a time and see check the results before going on... And obviously I back up.. A LOT... lol

 

As for other actors I did that too...

The voice path in all voice actors on dialogue quests is the same... But once I copy one that already exists the path changes...!!! :/

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Now what you can do about the missing voice is to copy the wave file to the Voice folder where the 'Temp' files are found, delete the current Temp.wav, then rename your wave file to 'Temp.wav'. In the CK, go to the specific dialogue and press ('Preview and) 'Save' there. It will now be saved by the CK as the audio file for that dialogue. About the missing function, make sure the correct scripts or papyrus fragments are in place. *shrug* The ';CODE NOT LOADED' part in your screenshots might be the cause.

 

Know that I've never made a trainer NPC before so I can't help you much. Also, I advise you to do things one at a time, instead of doing many things at once, especially if you're new to modding. Make sure things are done cleanly and are working properly before proceeding to another thing. And if tutorials confuse, you can make use of the CK as a reference, looking at another Actor for example to see how he does the same thing you wish to accomplish in your mod. But be sure to avoid unintentionally or needlessly editing vanilla records while doing so.

 

Good luck! :smile:

 

ΟΚ now am home and more focus on what you wrote i need to say that i didn't quite understand where the "Temp" file and "Temp.wav" exist in the Data Folder.. :S

I don't have any kind of folder as that named or a file named as that :S

 

As far as the rest you told about the audio again i didnt quite understand it....

 

The point is that the audio voice which Dravynea when choosing the dialogue for training alteration is missing(!) after COPY (not edit an existing one) the dialoguequest from the CK ...

 

As far as the papyrus script will check and get back to you : )

Thanks again for your help

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If the training dialogue is missing, check each of your conditions. For example, is your character's Alteration level <75?

 

I think adding your Actor to the trainer factions isn't going to work enough because your Actor is using a custom voice (the same way the follower factions won't work if a custom voice is used). You need to make sure you have the correct papyrus fragments so that the dialogue will prompt the training interface. (Again, I do not know how to make trainer NPCs so you'll have to look this up. Try Googling 'skyrim custom-voiced trainer'.)

 

What did you mean by 'copy' an existing one? Were you doing it in the same Quest where you copied it from or a separate Quest of your own? (I'm just worried but I hope you're doing it on a separate Quest.)

 

I answered your inquiry about 'Temp' files in the other thread.

 

(I was hoping we'd only talk in one thread because it's easier xD, instead of talking in two different threads, but oh well.)

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Dude, we all don't have the luxury of time. xD I think I gave you 'enough' resources and information to help yourself with. Keep reading and watching tutorials. :smile:

 

(Also, you might get a bad reputation for repeated bumping.)

Edited by Caerulean
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I can understand about the "luxury" of time.. neither myself have that....
But unfortunately the resources wasn't so much informative to resolve the problem or at least came up with a solution :/
As for reading and tutorials i have already search about it and haven't found something that indicate the same problem or not which will give a solution or point to a solution...
Besides with a forum having so many members i believed it was clear enought that i wasn't talking about you since you gave me your thought and opinion about the problem at hand


PS. Also the definition of a forum is for communication and sharing information...
If bad reputation for repeated bumping just so a thread stays at least active @1st page and not the 2nd (3rd..4th etc) or at least a question / conversation stays active or add something personal give me the ''bad'' reputation so be it :smile:

Edited by Johnnyb22
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For what I can gather you wish to create a Trainer and then add a series of lines from vanilla trainers and not create your own voice files. So you don't have to worry about wav files.

 

If that is the case you are going about it the correct way ie copy the line you want in the Training Branch in the DialogueTrainer quest and set the conditions in the copied dialogue line to your NPC (and also make sure your NPC vanilla voice selection can actually say those lines - in this case Female Dark Elf or Male Old kindly).

 

You have to be a bit careful here because when you copy a line - the copy is not the one with the asterisk next to it (which you would expect) its the other one so make sure your editing the write line.

 

I don't know how you got "code not loaded" in the End fragment box but it should read Game.ShowTrainingMenu(akSpeaker)

 

I suggest you start again, in case you cocked up somewhere.

 

There is one caveat here - it occasionally doesn't work. I have added 10 trainers to my mod using this method, in 4 cases they did not say the dialogue for no apparent reason (probably the buggy CK) in these cases I just created my own dialogue quest and custom voiced them.

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