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Making the Alien disintegrator from FO3 - MZ - need quick advise


TheJadeWarlock

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Whats a realistic Poly count for making the gun?

 

I built this in around 20-30min.

 

I plan to make around 10 other ray guns from the buck rogers time era.

 

I also have not even installed the Kit yet so any advice for the creation kit is welcome.

Edited by TheJadeWarlock
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Your blaster is practically 90% cylinder so you could easily get a low poly count on it. I suggest 12 to 24 vert cylinders.

 

If you want it to have attachments you need to seperate the stock and barrel from the receiver, the sights too if you have them.

 

But nice work it's looking good so far.

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Your blaster is practically 90% cylinder so you could easily get a low poly count on it. I suggest 12 to 24 vert cylinders.

 

If you want it to have attachments you need to seperate the stock and barrel from the receiver, the sights too if you have them.

 

But nice work it's looking good so far.

Thanks Aquery,

I was hoping for an average poly count most weapon mod guys try to get around.

 

My goal was just to make the Alien Dis-integrator from Mothership Zeta as close as possible.

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There is really no average poly count here. I've seen from 30k to 60k+ tri weapons on here, granted they are going for quality not performance. But for what you're trying to do you could easily stick around 3 to 5k tri's and still get a great looking weapon.
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There is really no average poly count here. I've seen from 30k to 60k+ tri weapons on here, granted they are going for quality not performance. But for what you're trying to do you could easily stick around 3 to 5k tri's and still get a great looking weapon.

Awesome thanks. I will be pumping these out. 30k seems really high. it is at 9k right now but i have not even began to clean it up or cut out unseen parts.

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