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Had to retype this. Anyway for all interested what I'm essentially requesting is two separate things. What I mean is aimed at two different groups of modders. Animations and models, obviously the models are armour.

 

Animations. Basically a replacement of especially the basic striking animations for the One hand+shield and two handed sword. As well as perhaps an idle for the sword+ shield, details below.

Animation

 

Sword and Shield - I'm proposing maneuvers/strikes inspired by historical buckler/Viking shield combat (videos at the bottom of this segment.) What I'm basically looking for is striking animations from the guard/idle stance (shield held mostly out in front and on a basically 45-50 degree angle relative to the chest, you can see what I'm referring to in the video.) in which the blade will cut or thrust around the shield while the sword hand remains behind the shield. As for the strikes the least telegraphed/more direct they are the better, in other words straight from the guard without pulling back, to the target (opponent's head, torso or arms.) and back to the guard without drawing it all the way to the opposite side of the body. Of course it'd be even better if you could include attacking with the shield at the same time (see the video.) but this is obviously more difficult. There's several mechanics I'd like to implement within my own game (But if finished/requested I might upload here.) that require such animations. Essentially more emphasis on stamina and needing to get through your opponent's guard to deal damage, this will likely include making striking/idle stance similar to when actually blocking. When stamina (which I plan on overhauling if possible.) is at a certain interval it will be easier to actually deal damage.

 

Longsword - Similar to above, basic striking motions from the guard (an emphasis here should be making sure the blade is drawing across the body and not slapping it.) guard ------> target ------> back to guard. (Guard = idle stance.) Also if it's possible (if someone does choose to pick this up.) could more than two animations be added? What I mean is in vanilla there's a standard of 2 standard striking animations per direction. Where as if possible it would be interesting to instead have 6 or 8 striking animations and extend these to all directions instead of 2 per direction (essentially the same amount of animations but all given the same parameters.)

 

Videos

[.video=youtube;HNEBpu8eDsU]https://www.youtube.com/watch?v=[/video.]

Basic striking motions, if you're interested in taking this further beyond basic striking I'll happily provide source material from videos/interpretations of techniques to some pictures of the plays/techniques in the manuscripts. A point here, the motions don't need to be as stiff...this is exaggerated, more importantly strikes are meant to be initiated by steps and not leaps as he's doing....just in case you were overwhelmed with the possible difficulty of implementing the above seen footwork. I'll happily provide other videos or pictures of the same basic strikes if need be.

 

[.video=youtube;dkhpqAGdZPc]https://www.youtube.com/watch?v=[/video.]

Explaining Sword and shield combat with buckler and viking shield. Basic but a great place to start. Look to this mainly for basic guards (what I mean is you don't need to replicate the striking here.)

 

 

Armour

Basically some historical pieces as well as replicas. I'll start with some common pictures/photos and see what you make of it, if you need different angles/pictures I'll see what I can do.

 

http://i65.tinypic.com/15x1f6c.jpg

There's a lot more variants in this sort of style I haven't put here at the moment. (image 1)

 

Beautiful depiction, great harness (image 2)

 

Anyone who makes these or any of the harnesses from the "gladiatoria" is a legend. (image 3)

 

 

 

http://i67.tinypic.com/33fdmww.jpg

Plate with Coat, shirts or Jackets would be amazing (image 1)

Late 15th Century Gothic. Could of used some museum pieces and in fact will if requested but this is a very easy to see picture. (image 2)

 

 

 

 

http://i65.tinypic.com/ac9bup.jpg

14th/early 15th Century harness (image 1)

 

Late 14th Century harness, note the Coat of plates. Essentially Leather/linen lining with 6 or more large plates riveted to each other on the inside of it. (image 2)

 

Another great 14th Century style harness, of course decorated. (image 3)

 

 

132753z65jbjz554o6a6oy.jpgMaximilian armour, 16th Century.

 

 

http://www.steel-mastery.com/media/pages/gambeson2.jpg

Example of one style of padded Jacket/Gambeson.

 

 

 

http://swordteacher.com/wp-content/uploads/2012/07/italian-fredericki-c1450_896-245x300.jpg

It'd be incredible if someone could make this, as well as other helmets yes...but this one specifically. An interesting mechanic I'd love to see if I can work out to do with helmets like these, well several actually.

 

 

 

There it is, feel free to respond whether you're interested or not...if you need any further information or details. If you're only interested in making the model, I'll happily put the models into the game and if asked upload it either myself or provide you with the file so you can upload it. I'm only truly interested in the existence of these models/animations for download and little more at the moment. Definitely more requests I have but I don't want to overwhelm anyone here, remember I'm not asking of any single person to create everything here...mainly one piece here and there from different sets. On the last example about, I'm only looking for the Bascinet+aventail, not the mail set...there are many mail sets available already on Nexus...not all of them are exactly historical (of course there's definitely room for more there.) but what I mean is there is a notable lack of Bascinets+aventail.

 

I guess I await your responses. I should point out again that the reason I'm requesting a lot of these is to give a purpose to some mechanics I'm looking to add myself (whether I keep these to myself or upload for others, I'm not a professional however...most of it will be basic stuff but the difference lies in really what I'm looking to achieve rather than anything else.), this isn't something I'm requesting just to brighten up my latest playthrough but so I can implement functions myself to complement these.

 

Thank you very much for reading this very lengthy post, trust me it took me as long to type this thing as it took you to read it. So long in fact that at least for the moment I haven't checked it for errors/typos...sorry if there are oddities.

Beautiful depiction, great harness

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