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Help on lorder and compabillity issues.


azrielmoha

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I have several issues in my game regarding the settlement building. My settlement building its all over the place. Structure section is missing, many of the mods items, sections and categories didn't merged together in the SKE section(CWSS Redux, Northlands Digger for example).

I'm currently using the 1.5 patch with the 3 first DLC.

I would appreciate if someone help with this.

Here's my load order

 

*Fallout4.esm

*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*ArmorKeywords.esm
*TrueStormsFO4.esm
*EndorsCustomCombatArmor_Master.esm
*SettlementKeywords.esm
*Homemaker.esm
*Insignificant Object Remover.esp
*InteriorsEnhanced-FarHarbor.esp
*BoS Pilot Outfit Fix.esp
*CompanionBugfix.esp
*AutomatronCountyCrossingFix.esp
*Vertibird Alt Fix.esp
*Recruitable NPC Dialogue Fixes.esp
*SpotlightFix-200.esp
*GruffyddsSignsAndPosters.esp
*DD_1x1_Foundation_Blocks.esp
*CWSS Redux.esp
*BetterShackBridges.esp
*DDP_Interior_doorway1.esp
*CraftableFloorPatches.esp
*WindowBoards.esp
*BalconySupports.esp
*WoodenPrefabsExtended.esp
*MinutemenPropaganda.esp
*EvilViking13_MinutemenMorale.esp
*DD_AIO Test Mark 1.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Patch-DLC03.esp
*FunctionalDisplays-Patch-DLC01.esp
*Northland Diggers.esp
*FunctionalDisplays-MISC-Vanilla.esp
*OCDecorator.esp
*OCDispenser.esp
*OCD FarHarborDLC.esp
*Business Settlements.esp
*BusinessSettlements-SKPatch.esp
*dD-Realistic Ragdoll Force.esp
*SkjAlert_All_DLC.esp
*LongerPowerLines3x.esp
*InteriorsEnhanced.esp
*BetterSettlers.esp
*More Power Armour Mods.esp
*More Power Armour Mods - Automatron.esp
*IP4APA.esp
*MMP4APA-blue.esp
*MMP4APA.esp
*RealTroughs.esp
*RRP4APA.esp
*NewFace_Settlers.esp
*BetterSettlersNoLollygagging.esp
*ModdableRobotSettlers.esp
*GunnersOverhaul.esp
*DiamondCitySWAT.esp
*Docile Radstags.esp
*BetterSettlersCleanFacePack.esp
*TrainBar.esp
*Better Explosives - Normal.esp
*Better Explosives - Enhanced Grenades.esp
*Better Explosives - Perks redone - No Trajectory.esp
*Better Explosives - Grenade Frequency 45.esp
*Colorful Mirelurks.esp
*BTInteriors_Project.esp
*Binary Speech Checks V.4 Forgiving.esp
*Campsite.esp
*MojaveImports.esp
*FunctionalDisplays-AID-WI.esp
*Lasers Have No Recoil.esp
*Molerat_Disease_Immunity_PA_Hazmat.esp
*LasersNoRecoil - Beam Splitters Patch.esp
*Campsite-AWKCR.esp
*AS_CraftableInstituteStations.esp
*Fr4nssonsLightTweaks.esp
*dD-Enhanced Blood Basic.esp
*dD - Screen Blood Duration Long.esp
*dD - Small Splatter Size.esp
*th1nkEyebot.esp
*Stackable Brick Wall Foundations.esp
*Less Obnoxious Mutations.esp
*RobotFactionPaint.esp
*Cuts and Blunts 3.0.esp
*Enhanced Flickering Firelight.esp
*BurningCampfiresThatHurt.esp
*ShellRain.esp
*Believable Drumlin Diner (turret).esp
*ImmersiveGenericDialogues.esp
*Publick Occurrences Expanded.esp
*Vault-Tec Historical Preservation Initiative.esp
*Diamond City Enhanced.esp
*BetterSettlersFarHarborPatch.esp
*morebirdsx6.esp
*fog.esp
*Better Locational Damage.esp
*Better Locational Damage - DLC_Automatron.esp
*Better Perks.esp
*better chems.esp
*Better Stabbing.esp
*Vivid Waters - VW.esp
*WET.esp
*WET Clearer.esp
*TrueStormsFO4-FarHarbor.esp
*TrueStormsFO4-EarlierSunsets.esp
*TrueStormsFO4-EarlierSunsetsFH.esp
*DarkerNights.esp
*DarkerNightsDetection.esp
*BetterNightVision.esp
*RadiantBirdsv05.esp
*Reverb and Ambiance Overhaul.esp
*Reverb and Ambiance Overhaul - Automatron.esp
*Reverb and Ambiance Overhaul - Far Harbor.esp
*MoBettaScrap.esp
*CrazyEarlsScrapyard.esp
*Lots More Facial Hair.esp
*Lots More Female Hairstyles.esp
*Lots More Male Hairstyles.esp
*BS NS Merged Patch.esp
*RaiderFaceVariety.esp
*ImmersiveVendors.esp
*ASCOCait04.esp
*Companion Infinite Ammo.esp
*ASCOCurie02.esp
*ASCOPiper02.esp
*SuperMutantOverhaul.esp
*Better Locational Damage_Super Mutant Redux_Patch.esp
*ClassicSniper.esp
*roadflare.esp
*Fireaxe.esp
*ASVektor.esp
*SkibsWeaponsMerged-AWKCR.esp
*GaussRifleMk2.esp
*tumbajamba Advanced Engineering.esp
*GaussRifleMk2 - tAE - AWKCR.esp
*Crossbow.esp
*DOOMMerged.esp
*PipeShotgun.esp
*PipeShotgun-AWKCR.esp
*Glorious_Glowing_Plasma_Weapons_by_Diranar.esp
*UniqueUniques.esp
*LasersHaveNoRecoil - Unique Uniques.esp
*Minutemenoverhaul.esp
*CrimeTown.esp
*WBO.esp
*WBO-FunctionalDisplays-Weapons.esp
*WBO-Automatron.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*HatswithHair.esp
*RaiderOverhaul.esp
*Better Locational Damage_ Raider Overhaul_Patch.esp
*Faction Field Outfits.esp
*Combat_Helmet_Illumination 1.2.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Faction Field Outfits Level List.esp
*Synth Overhaul.esp
*Brotherhood of Steel Kit.esp
*Consistent Power Armor Overhaul.esp
*Brotherhood Power Armor Overhaul.esp
*BPAO - Automatron Patch.esp
*EndorsCustomCombatArmor.esp
*EndorsCustomCombatArmor_CAS.esp
*EndorsCustomCombatArmor_CFA.esp
*Armorsmith Extended.esp
*Armorsmith Far Harbor.esp
*Grunts.esp
*FieldScribeBackpack.esp
*Eli_ArmourCollection.esp
*Armorsmith Automatron.esp
*Armored General by Hothtrooper44.esp
*Dogmeat's Backpack.esp
*Scavvers of the Commonwealth.esp
*Raider Overhaul - AE Patch.esp
*DX Adventurer Outfit.esp
*TrueReporter.esp
*Eli_Accessories.esp
*ARMSMTH - CCCA -Combat Helmet Illumination 1.2.esp
*EndorsCustomCombatArmor_AE.esp
*Survivalist Go-Bags_AE_AWKCR.esp

 

Also, its been a known issue that the NMM load order config and the loadorder.txt didn't sync together right? Its there a fix for this?

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