BlackTestament7 Posted July 23, 2016 Share Posted July 23, 2016 I can't build anything inside the walls of the castle at all. Anything I try to place falls through the floor and can't be placed at all. I thought this was an issue with Craftable Wall Patches but I've gone back many saves uninstalled it and tried to build and this was still an issue. From what I read, if anything is added to the Castle worldspace this floor issue happens. I'm not sure what other mods I have that edit the Castle worldspace but I can't think of any. Is there anyway to fix this without reinstalling from scratch and hoping the mods I install don't repeat the issue?My load order (LooT decided the order):Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1ArmorKeywords.esm=1ConcealedArmor.esm=1Loads.esm=1Snap'n Build.esm=1Robot Home Defence.esm=1NewCalibers.esp=1SettlementKeywords.esm=1Homemaker.esm=1ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1AutoUnequipPipboy.esp=1CBBE.esp=1Jessica Preset 13 Nuclear Breezed.esp=1Jessica Preset 13 So Sultry.esp=1Natasha_Face_Texture.esp=1AzarPonytailHairstyles.esp=1KSHairdos.esp=1ZellaHairDye.esp=1THBrows.esp=1Armorsmith Extended.esp=1ArmoredNick.esp=1NewNeonEyes.esp=1SuperNaturalEyes.esp=1Companion Infinite Ammo and Unbreakable Power Armour.esp=1NoNegativeAffinity.esp=1NoAffinityCooldown.esp=1EveryonesBestFriend.esp=1Magnolia.esp=1Armorsmith Automatron.esp=1WOTC.esp=1Eli_Faction Housing Overhaul - AiO.esp=1Weaponsmith Extended 2.esp=1RaiderOverhaul.esp=1ConcealedArmor.esp=1Armorsmith Far Harbor.esp=1Craftable Armor Size.esp=1Craftable Armor Size - Fix Material Requirements.esp=1DX Adventurer Outfit.esp=1DX Chem I Care Outfit.esp=1DX Commonwealth Mini Dresses.esp=1DX Commonwealth Shorts.esp=1DX Vault Girl Shorts.esp=1DX Courser X-92 Power Suit.esp=11nivDX Courser X-92 Power Suit Male.esp=1Eli_Apocalypse Attire.esp=1Eli_ArmourCollection.esp=1Eli_AlecusRogueHD.esp=1Eli_Accessories.esp=1HN66-SiriusArmor.esp=1Kerrigan.esp=1B-90.esp=1GlovesOfTheCommonwealth.esp=1NanoArmor.esp=1slootyVaultSuit.esp=1The Rebel.esp=1KerriganGlasses.esp=1Rangergearnew.esp=1el_precursorsuit.esp=1Eli_PrudyVaultJumpsuit.esp=1el_AgentOutfit.esp=1Armorsmith Ellise.esp=1Armorsmith Deserter X.esp=1NX Pro - Farm Core.esp=1SuperMutantMod_1_Vanilla.esp=1Armorsmith Elianora.esp=1Eli_NukaStuff.esp=1Armorsmith Kerrigan.esp=1Armorsmith Kerrigan Color Changer.esp=1MultiHat.esp=1UNnaked Power Armor.esp=1More Power Armour Mods.esp=1More Power Armour Mods - Automatron.esp=1Evermarch Submariner Uniforms.esp=1Evermarch Sub Uniforms AE Patch.esp=1Minutemen Beret.esp=1Standalone.esp=1MMP4APA-blue.esp=1autoweapons.esp=1LegendaryModification.esp=150 cal Lovin.esp=1CTHColoredFriendliesWeaponDrawn.esp=1Machete Damage Boost .esp=1No Lowered Suppressor and Bayonet Range.esp=1Lasers Have No Recoil.esp=1M4A1.esp=1FN Five-seveN v1.3.esp=1Glock20.esp=0mysteriousmagnum.esp=0Regent.esp=0AK2047.esp=0M2216.esp=0M9.esp=0RangerSequoiaCraft.esp=0GaussRifleMk2.esp=0GaussRifleMk2 - AWKCR.esp=0DD_M79_Launcher_woooot.esp=0DD_bleu_Ump_Extreme_Lore_friendly_edition.esp=0GatlingRifle.esp=0GatlingRifle-AWKCR.esp=0GatlingRifle-AWKCR-Commando.esp=0GatlingRifle-AWKCR-NoIdiotSavant.esp=0ASVektor.esp=0Eli_RuggedOutfits.esp=1NanoSuit.esp=1NanoSuit_AWKCR_AE.esp=1BattleRifle.esp=0Eli_MarlboroughHouse.esp=1SuperMutantOverhaul.esp=1Weaponsmith - Super Mutant Redux Patch.esp=1Fireaxe.esp=0AxePack.esp=0TacticalKatana.esp=0M14.esp=0MP153.esp=0G3.esp=0BowieKnifes.esp=0BowieKnifesAWKCR.esp=0AxePackAWKCR.esp=0Karambit.esp=0TacticalKatanaAWKCR.esp=0KaBarBeckerBK3.esp=0KaBarBeckerBK9.esp=0THSurvivorKnife.esp=0WO-ScarH.esp=0WO-G3.esp=0WO-USAS.esp=0WO-AK47.esp=0WO-G20.esp=0WO-L96.esp=0WO-M82.esp=0Wasteland Ordnance Merged.esp=03dscopes.esp=13dscopes-AddToSpawnList.esp=13dscopes-framework.esp=13dscopes-FarHarbor.esp=1Loads of Ammo - Leveled Lists.esp=1CommChemExpanded.esp=1Crafting Workbench.esp=1Crafting Workbenches - Removed Crafting Experience.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1Crafting Workbenches - Loads.esp=1Crafting Workbenches - Loads Ammo Special Patch.esp=1Crafting Workbenches - Ammo Special - VIS Patch.esp=1Crafting Workbenches - Loads - VIS Patch.esp=1OCDecorator.esp=1OCDispenser.esp=1BetterSettlers.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersCleanFacePack.esp=1SettlersRename.esp=1NX Pro - Harvest Overhaul.esp=1NX Pro - Farm Core - Homemaker.esp=1NX Pro - Farm Core - No Requirements.esp=1NX Pro - Farm Core - Valdacil's Item Sorting.esp=1ConvenientStores.esp=1AlternateSettlements.esp=1Eli_Rockin Red Rocket.esp=1GSE_Legacy_Assets.esp=1Underhouse_PH.esp=1PowerArmorT49.esp=1mk14.esp=0mk14-awkcr.esp=0MK14EBR_Apparel.esp=0Eli_Bunker.esp=1AdvSettleTurretSet.esp=1BetterStores.esp=1EvilViking13_MinutemenMorale.esp=1Companion_BloodRose.esp=1CompVictoria.esp=1BS-ExtraCustomProps.esp=1BS-FarHarborExpansion.esp=1FunctionalDisplays.esp=1BobbleGirl.esp=1BS-FunctionalDisplaysPatch.esp=1FunctionalDisplays-AID-VIS-Weightless.esp=1FunctionalDisplays-Collectibles.esp=1FunctionalDisplays-MISC-VIS-Weightless.esp=1FunctionalDisplays-Patch-DLC03-VIS.esp=1Eli_Crafting Shiz 9000.esp=1Vivid Weathers - FO4.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Weathers - Natural Bright.esp=1LegendaryModification2LM.esp=1LegendaryModification2LMConcealed.esp=1LegendaryModificationMisc.esp=1LegendaryModificationGroknak.esp=1LegendaryModification - DLC Far Harbor.esp=1LegendaryModification - DLC Far Harbor (2LM).esp=1LegendaryModification - DLC Far Harbor (2LM Concealed).esp=1Repaired Sanctuary Bridge.esp=1Repaired Roofs.esp=1Better Vendor Stalls.esp=1Homemaker - Unlocked Institute Objects.esp=0Homemaker - Greenhouse and Bunker Disabler.esp=0SanctuaryPartsSKE.esp=1Synth Overhaul.esp=1Weaponsmith - Armorsmith - Synth Overhaul Patch.esp=1Raider Overhaul - AE Patch.esp=1AdvBubbleTurretSet.esp=1Homemaker - Greenhouse and Bunker Disabler SKE.esp=1Homemaker - Streetlights Use Passive Power SKE.esp=1Homemaker - Streetlights Use Passive Power.esp=0Homemaker - Unlocked Institute Objects SKE.esp=1dinomore.esp=1Weaponsmith - War of the Commonwealth Patch.esp=1dinoshelf.esp=1dinoshelf_extra_ammo.esp=1dinoshelf_retex.esp=1LooksMenu.esp=1rfortaleza2.esp=1rfortaleza2_AE.esp=1LooksMenu Customization Compendium.esp=1ChairFace.esp=1LovingCurie_1.0.3b.esp=1LovingPiper.esp=1LovingPiperDeviations-DarkPrecursor.esp=1LovingCait_1.0.1.esp=1Evil Detective Outfit.esp=1WeaponDisplays.esp=1OWR_CraftableDecor.esp=1OWR_CraftableDecor_CW.esp=1OWR_CraftableDecor_SKPatch.esp=1Clean Wasteland Workshop.esp=1AkaWaterWorld.esp=1NexusMenu.esp=1BasementLiving.esp=1SSEX.esp=1OWR.esp=1DD_Michael_Faraday_Time_yo.esp=1My_Minutemen.esp=1DD_Elevators_TT.esp=1Dont Throw Stones.esp=1DDP_Ramps_mark1.esp=1Grasslands - Healthy.esp=1Grasslands - Healthy - Extreme.esp=1Clean Water - Tropical - Rads.esp=1DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1 Link to comment Share on other sites More sharing options...
bill8872 Posted July 23, 2016 Share Posted July 23, 2016 (edited) I is an issue with DDpros Craftable Walls. After placing the walls, install the file called DD_Navmesh Overwrite after placing walls_ file.Every thing will work after that. My self I have never tried to build up the castle until after I placed the walls, and installed the fix, so I can not say if it only happens after the walls are placed. Edited July 23, 2016 by bill8872 Link to comment Share on other sites More sharing options...
BlackTestament7 Posted July 24, 2016 Author Share Posted July 24, 2016 I have. I've installed the DD_Navmesh Overwrite and then installed the floor_fix and wall_fix, in many different configs. Maybe I'm just mistaken in how to do this but you install the main file, go in game and place walls, leave game, install navmesh overwrite, then the floor should work? Or do I after that navmesh install install the floor fix as well? Should I even use the wall fix if I've had no problems placing the walls?I'm not trying to be annoying, it's just must not be installing these overwrites correctly. It's weird when at this point I've uninstalled the mod completely yet the floor navmesh/collision is still broken in all of my saves. Even in saves that I didn't have this or any worldspace mods that affected the castle itself. Link to comment Share on other sites More sharing options...
bill8872 Posted July 24, 2016 Share Posted July 24, 2016 Yes, build the walls first, then leave the game, or at a later point if you wish. Then overwrite it with the DD_Navmash overwrite file. Bethesda has messed up many things with there latest patch, so if that does not work then the issue is the latest patch. I just started a new play through (thanks to Bethesda's patches) but right I have the wall combined with his mod Tina's Cookieapocalypse, but installing the Navmesh overwrite worked i the past with no issues. Link to comment Share on other sites More sharing options...
bill8872 Posted July 24, 2016 Share Posted July 24, 2016 This may not be what you want to do, but with the Castle wall mod installed go back to a save that starts to arty quest. Than after that place the walls, exit the game, and install the Navmesh overwrite.That is all I can think of to help fix the issue. Link to comment Share on other sites More sharing options...
BlackTestament7 Posted July 25, 2016 Author Share Posted July 25, 2016 Well, after trying that and a few other options I decided to reinstall and start from scratch. I've done it before and I'm sure it won't be the last time. I did check one of my finished game saves from way back to check and see if after uninstalling every mod from the game would that work, it didn't. Collision never came back. After reinstalling the game from scratch and messing with the ini a few times. The bUseCombinedObjects=0 will duplicate the problem with no mods, so I'll assume that going that route with any fixes installing on top probably permanently breaks the game. I probably did this not thinking about it. I'm 100% sure that ini change doing this is because of the recent patch because I've had that line in the game ini for a while now (maybe since Automatron) and didn't the floor issue in the castle.After reinstalling my mods and redoing all my bodyslides again, I'll see if I can get this to work. This time I'll just use spring cleaning. I'm not a fan of that mod but at this point I'd prefer using it than running into this problem again. Thx for the help bill. Link to comment Share on other sites More sharing options...
bill8872 Posted July 25, 2016 Share Posted July 25, 2016 (edited) Some mods do need bUseCombinedObjects=0 to work. update 1.5 mad it so several of mine needed it to work.I am also I a fresh install, but not that far into the game. Mostly been testing out my mods, and a few new ones. I am hopping the next DLC plus any game updates will not break anything more than the 1.6 update did. Edited July 25, 2016 by bill8872 Link to comment Share on other sites More sharing options...
jaystein Posted May 29, 2018 Share Posted May 29, 2018 Here is the fix. Building placement fix.https://www.nexusmods.com/fallout4/mods/5320?tab=files Link to comment Share on other sites More sharing options...
deadpool0600 Posted August 18, 2019 Share Posted August 18, 2019 It's not just a mod issue. It's vanilla game. Link to comment Share on other sites More sharing options...
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