I'm trying to create some outfits for FO4 and I'm having a couple of issues I can't seem to fix.
- Despite having copied the bone weights of the reference Body to all the parts of my new mesh, they don't all move with the reference body.
For instance the skirt and the coat bottom of this mesh stay static. They move geographically with the body, but when I make the character crouch, the skirt and coat bottom stay where they were when my character was standing. They also don't move with the legs while walking.
Any ideas on how to fix this?
- Second issue is that the alpha channels don't show up in game. I have enabled the alpha channel in the material file by ticking the 'enable editor alpha ref' and saved my textures .dds in the DXT5 setting in Photoshop. The right texture files are used in game, but the alpha channel isn't doing anything. What am I missing?
- Third issue sit that I created a sort of pouch with a gun inside to go with my outfit, and I placed it in Outfit studio. It has a couple of components, but they won't hold their relative position to each other in game. Any tips to make this work?
- Forth is that my reference body keeps clipping through, despite making sure there was enough space between the body and the outfit. I tried removing the skin from the mesh by either creating a new material file that had partially empty texture (made the missing skin glow white), or just using the mask brush and removing parts of the mesh. (removed those reference parts and made my pants for instance deflate on crouching.) Does anyone have any tips here?
I basically tried a lot of different things to fix the issue, including several videos and instructions online... I'm usually the kind of girl that wants to figure everything out myself, but I am at my wit's end with these issues.
Thanks in advance for any help that's given.