Jump to content

Rigging/setting up FO4 body meshes?


radiumskull

Recommended Posts

Posted about this yesterday, but I think my thread title doesn't describe the problem well. I'd change the title if I could, believe me. I've searched all over for tutorials about this, including all the BodySlide tutes and the resources at LoversLab (yeah, ew.) There are tools at LL, but they haven't been updated for FO4.

 

Basically, I've made a body mesh for a female Gen2 Synth, and I need to get it rigged for the standard female animations. So far, this is what I have. Original NIF on the left, custom NIF on the right. The bones look like they exported correctly from 3DS Max 2013, but the geometry's origin is wrong. I reoriented the origin point in Max and Reset Xform, but it still comes out like this.

 

I'm looking for tutorials about how to do this properly, because I've hit a wall just winging it.

 

http://i.imgur.com/r29wzf9.png

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...