As I've mentioned here and there, I've been putting together a small quest pack for Halloween as an expansion for my module. From the beginning, I built my campaign in a way that would accommodate adding new quests and areas to it which players can experience without having to start a new game. For that reason, I recommend players of The Black Scourge of Candle Cove keep a saved game on hand if they want to play any new content I put out for it without having to start over.
As it stands, I have two completed Halloween-themed quests in two new areas, and 10 days remaining before Halloween. I think I'll try to put in one more quest and get it out with a few days to spare before Halloween.
This thread will serve as a development diary as I finish working on the module, and when it's ready I'll update this first post with the download link. [Done]
As usual, expect interactivity with objects in the environment in these quests.
Some new custom content in this one includes some Witcher placeables that I converted for this purpose which haven't been released yet, as well as several new visual effects to create some classic Halloween-style decorations, and also a variety of jack o' lanterns and a wieldable broomstick.
Halloween in Candle Cove campaign expansion
The Black Scourge of Candle Cove (v1.4 required to run Halloween expansion)