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Hordes of the Underdark Revisited

nwn2 module conversion port waterdeep undermountain custom assets

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#21
rjshae

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If you're able to make an ordinary human male corpse curled in the fetal position, I could definitely use that. (I.e. like plc_o07.mdl, except less cr*ppy looking.) Thank you.  :smile:



#22
Tchos

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Would this work for the male corpse?  https://www.dropbox....body04.jpg?dl=0

 

There's also this one, but it's a male child, wearing very distinctive clothes.  https://www.dropbox....body03.jpg?dl=0

 

Like Bob, I don't want to "harp" on the subject, but a completed harpy would be very welcome.



#23
rjshae

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Thank you Tchos, I'll have a look when I get home.

 

I recall now that 4760 said he is doing a lot of traveling and so may not be able to work on animated creature models for a while. It's unfortunate, but that's life for you. I have included a number of his sets in this project and they are proving very useful; the latest to be added are his wraith spiders. Speaking of which...

 

Something else that would be useful would be placeables showing a dense mass of hanging cobwebs. We have various lightweight webbing placeables available--I'm using the ones from Callister's Dungeon tileset for example--but none that imply a large clump hanging from the wall and ceiling. I'm still looking for a texture that can do that. There's one in NWN, but it's such a low resolution that it doesn't look very good. I guess I could try overlapping textures.



#24
rjshae

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Would this work for the male corpse?  https://www.dropbox....body04.jpg?dl=0

 

Yes, that could work.



#25
rjshae

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Okay, I found a cobweb texture...

29843104074_17ae14917c_b.jpg



#26
4760

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Like Bob, I don't want to "harp" on the subject, but a completed harpy would be very welcome.

 

I recall now that 4760 said he is doing a lot of traveling and so may not be able to work on animated creature models for a while.

 

Sorry for keeping you waiting. I'm now back, and obviously the harpy is moving to #1 priority! I won't finish it this week, but I'll do what I can to have it complete by mid-November.



#27
rjshae

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Welcome back!



#28
Sabranic

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Okay, I found a cobweb texture...

29843104074_17ae14917c_b.jpg

 

 

 

That corridor gives me an "Eye of the Beholder" vibe.


Edited by Sabranic, 31 October 2016 - 07:24 AM.


#29
rjshae

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Welcome back, Sabranic.

 

I did a little retexturing since then to try and fix that tiling effect. It's not perfect, but it's only a short corridor and is probably good enough for the task.



#30
Sabranic

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Welcome back, Sabranic.

 

I did a little retexturing since then to try and fix that tiling effect. It's not perfect, but it's only a short corridor and is probably good enough for the task.

 

I saw in the other thread, big visual improvement - I like it.







Also tagged with one or more of these keywords: nwn2, module, conversion, port, waterdeep, undermountain, custom assets

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