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Smithing: Mats Weights Vs Item Weights.


Zoolamon2

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Has anyone done a mod or considered the actual amounts of mats requirements for crafting weapons and armour.

it seems that you need a lot less mats (weightwise) to craft weapons and armour.

 

eg Imperial Sword = 10 weight. mats Req'd = 2 x Steel Ingot, 1 x Iron Ingot, 1 x Leather Strip

(or 2 x Steel Ingot,1 x Leather Strip, depending on which mods you are running).

 

So for an investment of mats weighing 3-4units you get a weapon weighing 10 units. How is this possible ??

 

Realistically if the resulting item finishes up at 10 units weight then the total weight in mats should exceed this to allow more realistic crafting. ie The same Imperial sword should require 11 Steel and 2 leather strips to allow for leftover and wastage when crafting.

 

Another example: Iron Club = 11 units. Mats = >3 units (2 x Iron Ingots, Leather Strip)

 

Blades Armour = 45 units. Mats = 9 units (3 Leather Strips, 5 x Steel Ingots, 1 x Iron Ingot, 2 x Corundum Ingot).

What also doesn't make sense with this example is using Steel, Iron and Corundum (Iron and Corundum when smelted = Steel).

 

Has this been previously addressed or is there someone out there who feels as I do that for good immersion and reality this should be a new mod.

 

Unfortunately I have no idea about modding so would someone be interested taking on this challenge ?? I would be happy to help with any planning.

 

 

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Ok so I tried the CCO mod (with the other recommended mods) and it does not address the point I am trying to make.

 

eg #1. Iron Greatsword = 16 weight. Mats required 4 x Iron Ingot, 3 Leather Strips.

 

eg#2. Banded Iron Armour = 33 weight. Mats required 5 x Iron Ingot, 1 x Corundum Ingot, 4 Leather Strips.

 

If ingots are 1 weight each and Leather strips are 5 per weight unit, then how do you get body armour weighing 33 from mats weighing a total of 6.8 ?

 

This is the inconsistency I am looking for a way to balance.

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