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statics invisible in creation kit


MalzM

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Hey guys,

 

for some reason a handful of statics in the creation kit are invisible for me. Invisible meaning, that their textures are not rendered, while the shadow e.g. is (have a look at the attached screenshot, it shows a couple of stairs, but as I said, only the shadow is visible).

Also, if I attempt to modifiy the item, and choose "Edit" next to the model path - giving me the "Model Data" window - the model is correctly rendered in the preview window. And if I start Skyrim, with the just created plugin activated, the model is also completely visible in the game itself.

 

At first I thought this would simply be a texture issue, but the fact that the creation kit's model preview and the game itself can correctly resolve the texture I have really no idea, why the render window of the creation kit refuses to do so. I tried googling the issue, but I didn't really find anything, because of the overwhelming amount of texture issues of other nature in the search.

 

Does anyone have an idea that could help?

 

Regards,

 

Malz

Edited by MalzM
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It could be that the textures are in a bsa that is avaialble when the game is run but you have not added it to your SkyrimEditor.ini so is not available to the CK.

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I guess the relevant lines in the "SkyrimEditor.ini" are the following:

bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa, HearthFires.bsa, Prometheus_No_snow_Under_the_roof.bsa, Vivid Landscapes.bsa

The problematic statics are definitely from the base game (some of the rocks, some of the stairs, etc.), and the "Skyrim - Textures.bsa" seems to be loaded, or am I wrong?

 

Edit: I think some of the meshes may be edited by "Vivid Landscapes". I will take that .bsa out of the list and see if it works...

Edited by MalzM
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You need to fix your CK,

SO:

 

Here is a guide how to make CK load multiple masters + what you need.

 

First of you need to make sure your CK is ready for multiple masters, if you have problems with that you can't move. So erase SkyrimEdtior.ini and SkyrimEdtiorPrefs.ini from the Skyrim instalation folder most of the time in Steam\steamapps\common\Skyrim
Run Steam, right click on the Creation kit, select properties. Got to local files and select Verify Integrity Of Tool Cache
Run the Creation kit, close as soon as it starts.
Same for Skyrim, if it is a BSA corruption issue.
Open SkyrimEdtior.ini
Search for bAllowMultipleMasterLoads if you don't have it just put it under General so it looks like:
[General]
bAllowMultipleMasterLoads=1
Search for: SResourceArchiveList2=
Change the line so it looks exactly like below.
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa,
IT HAS TO LOOK EXACTLY LIKE THAT LINE. The comma at the end is important for some reason.
If you are using multiple ESMs with BSAs like apachi hair etc. the line will be looking like below
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa, ApachiiHair.bsa,
Space after the last comma then BSA file then comma. Repeat as needed.
This should fix the issue, if not you will have to unpack the meshes using the BSA extraxtor or BSA unpacker, your choice. Once done pack it up into rar file, or zip, or what ever and install with Mod Organizer or NMM.
MO enabling and disabling is a LOT easier.
Good luck D13
PM me if you get stuck.
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I returned the SkyrimEditor.ini to default, as u suggested and added the relevant lines, but sadly there are still a few models missing their textures in the editor (in the game they are okay though, as I said). I think I won't get around unpacking the .bsa, even though I don't think that is going to fix the issue - but definitely worth a try.

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