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Companion Conversation Bug


devonapple

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I'm getting hit by that bug that prevents me from engaging Cait in conversation when she is a companion. I can Trade, toggle Stay/Follow, and Exit, but the first choice, Talk is met with no response.

  • I tried other companions and I can successfully engage Talk when they are a companion.
  • I went to a character save for another character entirely, one that hadn't been touched by mods yet.
  • I went back to before I recruited her, and she still won't respond to the Talk option.
  • I uninstalled Don't Call Me Settler and Unlimited Companions in case either of those were doing it, but no effect, even going back to the original recruitment scene.
  • I uninstalled the UFO4 patch.
  • I have verified the integrity of the game cache through the Steam program.

The only remedies I found online either:

a) require that the player have inadvertently left an NPC conversation hanging (but I could Talk to other companions, and I had the problem as soon as I recruited Cait, so it can't be that, right?) or b) require tinkering around with the faction or affinity of the companion, and I wasn't able to get that to work, either.

 

Here is my usual mod load:

 

 

 

GameMode=Fallout4
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
Worsin's Garage.esm=1
SpringCleaning.esm=1
ArmorKeywords.esm=1
ConcealedArmor.esm=1
TrueStormsFO4.esm=1
EndorsCustomCombatArmor_Master.esm=1
SettlementKeywords.esm=1
ConcealedArmor.esp=1
Combined Appearance Mods 20160718.esp=0
AzarPonytailHairstyles.esp=1
Crocodile Hairstyle.esp=1
KSHairdos.esp=1
ZellaHairDye.esp=1
CurieFix.esp=1
GhoulishOverhaul.esp=1
mso_sms.esp=1
AutomatronMoreVoices.esp=1
NX Pro Farming Combined 20160716.esp=0
NX Pro - Farm Core.esp=1
NX Pro - Harvest Overhaul.esp=1
NX Pro - Farm Core - Spring Cleaning.esp=1
WaterTowers.esp=1
Dont Throw Stones.esp=1
DD_1x1_Foundation_Blocks.esp=1
DDP_Ramps_mark1.esp=1
DD_All_the_COncrete.esp=1
DD_Michael_Faraday_Time_yo.esp=1
ExoticHarvestables.esp=1
DD_MANNEQUINS_OMFG_WOOOT.esp=1
NX Pro - Farm Core - Far Harbor Patch.esp=1
WorthwhileEyebots.esp=1
This is MY Bed (Extended).esp=1
DGNukaColaMachineStorage.esp=1
AlternateSettlements.esp=1
AutomatronSecuritron.esp=1
Eli_Crafting Shiz 9000.esp=1
GunnersOverhaul.esp=0
Eli_Faction Housing Overhaul - AiO.esp=1
BTInteriors_Project.esp=1
Redrocketcleanedup.esp=1
AlootHomePlate.esp=1
SC_ExpandedScrapList.esp=1
Crafting Workbench.esp=1
NewRecipes.esp=1
Armorsmith Extended.esp=1
ArmorWeaponModsCombined 20160727.esp=1
GoneFeral.esp=1
HAIA With Crafting.esp=1
WRVR.esp=1
Settlement Expansions Combined 20160722.esp=1
RecruitableSettlers.esp=1
CambridgeHome.esp=1
Scavver.esp=1
CroupSettlerRescue.esp=1
Settlement Items Combined 20160716.esp=0
BetterJunkFences.esp=1
BalconySupports.esp=1
S.O.A.P.esp=1
Scrapper Corpse Highlighting.esp=1
Vivid Waters - Vanilla.esp=1
WET.esp=0
Port-A-Diner Perfection.esp=1
GoodneighborHome.esp=1
AlternateAmmunition.esp=1
Cannabis Commonwealth.esp=1
Boston Pirate Radio.esp=1
ShadowsShop.esp=1
hangmansalleypatch.esp=1
GrenadeExpansionPack.esp=1
StumbleUponInteriors.esp=1
BetterShackBridges.esp=1
BetterStores.esp=1
ShootingRange.esp=1
MODnukabreaker.esp=1
AtomicRadio.esp=1
ModdableRobotSettlers.esp=1
Wastleand Brewer.esp=1
NWS_Barbara.esp=1
AkaWaterWorld.esp=1
Vendor_Registers.esp=1
Business Settlements.esp=1
BusinessSettlements-SKPatch.esp=1
ProperStoreAnimation.esp=1
SettlementGarageSale.esp=1
KingsPaintings.esp=1
AirportWorkBench.esp=1
NewRecipes-FH.esp=1
ChoiceChopped.esp=1
ScrapGrinder.esp=1
SouthernCrafting.esp=1
Coffee.esp=1
Armorsmith Automatron.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Ammo Special.esp=1
Crafting Workbenches - Automatron DLC.esp=1
Crafting Workbenches - Faction and Quest Requirements.esp=1
Crafting Workbenches - Junk Items.esp=1
Crafting Workbenches - Power Armor.esp=1
Crafting Workbenches - Pre War and Manufactured.esp=1
CraftableAmmunition_Adjustable.esp=1
CraftableAmmunition_FarHarbor.esp=1
Craftable Armor Size - Fix Material Requirements.esp=1
EndorsCustomCombatArmor.esp=1
Craftable Armor Size.esp=1
EndorsCustomCombatArmor_AE.esp=1
EndorsCustomCombatArmor_CAS.esp=1
EndorsCustomCombatArmor_CFA.esp=1
EndorsCustomCombatArmor_AzarHair.esp=1
Alternate Ammo Crafting.esp=1
Balanced Fusion Core Drain.esp=1
Easier Hacking - 1 Word.esp=1
MoreShipments_20.esp=1
ShipmentSize_50.esp=1
ShipmentSize_100.esp=1
Scrapper Corpse Highlighting DLC Patch.esp=1
slaugh7er_moreMeat.esp=1
bifurious.esp=1
Easier Hacking - 3 Words.esp=1
Easy Lockpick.esp=1
Guaranteed Pickpocket.esp=1
CTHColoredFriendliesSneakingAndOrWeaponDrawn-NSL.esp=1
VisibleCompanionAffinity.esp=1
CompanionsGoHome_A.esp=1
Companions GPS.esp=1
ModifyCompanionWeapons.esp=1
SyringeAmmo.esp=1
MIRV Fix 3x.esp=1
Poisonresist.esp=1
Combined Legendary Craft Mod 20160718.esp=0
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMConcealed.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationCSA.esp=1
LegendaryModificationGroknak.esp=1
LegendaryModification - DLC Far Harbor.esp=1
LegendaryModification - DLC Far Harbor (2LM).esp=1
LegendaryModification - DLC Far Harbor (2LM Concealed).esp=1
Working BBQ Grill.esp=1
DG Give Back My Bottles.esp=1
TheFridge.esp=1
TheFridgeWireless.esp=1
Campsite.esp=1
Campsite-AWKCR.esp=1
PilsnerPal.esp=0
catmeat.esp=0
The Werewolf of Far Harbor.esp=1
NWS_Shei.esp=1
Journal.esp=1
SkjAlert_All_DLC.esp=1
keyNuker_cards_en.esp=1
keyNuker_keys_en.esp=1
keyNuker_DLC01.esp=1
keyNuker_DLC03.esp=1
Ware's Brew Fix.esp=1
ScrapBook.esp=1
FHTO.esp=1
DD_Spiral_staircases.esp=1
deatchclawegg3.esp=1
Settlement Aid Program HARD.esp=1
CBBE.esp=1
GruffyddsSignsAndPosters.esp=1
SignsOfTheTimesCategorized.esp=1
th1nkEyeBot Combined 20160716.esp=1
OutfitSwitcher.esp=1
RaiderFaceVariety.esp=1
Guards.esp=1
AkaInvisibleFurniture.esp=1
Beds For Kids.esp=1
TraderShipments 1.0.1.esp=1
dinomore.esp=1
DLCCoast_WorkshopDialogue_Doctor.esp=1
Northland Diggers New.esp=1
Simple Salvageable Power Armor Frames.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
DogMeatTreats.esp=1
_00PlaceBarricades.esp=1
A Bobbleheads Adventure.esp=1
Automatron Protectrons Expanded.esp=1
UncappedSettlementSurplus.esp=1
UncappedSettlementSurplus-FarHarbor.esp=1
coyotebot.esp=1
WorkshopAttackPatch 20160723.esp=1
OWR.esp=1
OWR_CraftableDecor_CW.esp=1
WIPAG - Combined.esp=1
FO4Hotkeys.esp=1
g2m_ShackStairAddon.esp=1
dinoshelf.esp=1
dinoshelf_extra_ammo.esp=1
ACS Master.esp=1
ACS Paintings.esp=1
ABP Paintings.esp=1
BS-ExtraCustomProps.esp=1
BS-FarHarborExpansion.esp=1
CommonwealthChallenges.esp=1
Converging_Conveyors.esp=1
Lots More Female Hairstyles.esp=1
Lots More Male Hairstyles.esp=1
Publick Occurrences Expanded.esp=1
SuperMutantClothes.esp=1
Canned Goods Crafting.esp=1
PlasmaArsenal.esp=1
PersonalPackBrahmin.esp=1
BetterSettlers.esp=1
Leveled Lists Adjusted 20160730.esp=0
BetterSettlersFarHarborPatch.esp=1
Orphans.esp=1
BetterSettlersNoLollygagging.esp=1
More Where That Came From Diamond City.esp=1
OWR_CraftableDecor.esp=1
OWR_CraftableDecor_SKPatch.esp=1
CartographersMapMarkers_DiamondCity.esp=1
CartographersMapMarkers_DLC_FarHarbor.esp=1
CartographersMapMarkers_Goodneighbor.esp=1
CartographersMapMarkers_Interiors.esp=1
CartographersMapMarkers_PointsOfInterest.esp=1
CartographersMapMarkers_Holotape.esp=1
Inciteful.esp=1
SettlersRename.esp=1
Orphans-DCMS.esp=1
Mod Holotape Management 20160715.esp=1
EFF.esp=1
Unofficial Fallout 4 Patch.esp=1
AWKCRPatch-UFO4P.esp=1
AlternateFurniture.esp=1
Better Vendor Stalls.esp=1
Northland Diggers.esp=1

Any help appreciated!
Edited by devonapple
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I have a similar issue but it seems to relate to how far I am from the companion.

Also since I "romanced" Curie she has swapped riles with Cait and wakes up in bed with me.

I use the Unlimited Companions Framework and travel with Cait, Curie and Piper.

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I use the Unlimited Companions Framework and travel with Cait, Curie and Piper.

 

I was doing that for awhile too.

 

Proximity doesn't seem to affect it - once I'm close enough to initiate conversation, the Talk option gets no response.

 

Oddly enough, when Cait hits an Affinity benchmark, she will initiate the appropriate conversation at that time. But after that, goes back to nonresponsiveness. Which also means I can't talk her out of power armor.

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