Jump to content

Help! First Person Meshes


OniBrigade

Recommended Posts

I'm trying to do an outfit mashup and need to get the right first person meshes.

I started with this. https://postimg.org/image/6h1u6onu9/

Got it down to this. https://postimg.org/image/jddotebdz/

I export it from blender as a nif and this happens. https://postimg.org/image/hqxcwzyvl/ https://postimg.org/image/ac2veh22v/

This is my first time trying to do something like this and any help would be greatly appreciated.

Edited by OniBrigade
Link to comment
Share on other sites

I'm trying to do an outfit mashup and need to get the right first person meshes.

I started with this. https://postimg.org/image/6h1u6onu9/

Got it down to this. https://postimg.org/image/jddotebdz/

I export it from blender as a nif and this happens. https://postimg.org/image/hqxcwzyvl/ https://postimg.org/image/ac2veh22v/

This is my first time trying to do something like this and any help would be greatly appreciated.

Have you checked your export settings? im not really familiar with blender but your nif file definately shouldnt look like this. As far as i know NiTrishapes are not the type of meshes you want to have in Fallout 4, i think they were a skyrim thing. Your meshes should be exported as BStrishapes, so maybe you selected the wrong export preset?

Also im not a 100% sure if you can even directly export meshes with blender already

Link to comment
Share on other sites

Oh okay. Didn't realize that it wasn't the specific trishape for FO4. I'm using a Nif plugin for Blender and there's no option to export it to the FO4 Nif and it was set to export it as a Skyrim Nif instead.

I found a better guide than the one I was using before. It says that i should use 3DSMax for exporting files to the FO4 format. I'll try that and see how it goes. Thanks.

Link to comment
Share on other sites

Oh okay. Didn't realize that it wasn't the specific trishape for FO4. I'm using a Nif plugin for Blender and there's no option to export it to the FO4 Nif and it was set to export it as a Skyrim Nif instead.

I found a better guide than the one I was using before. It says that i should use 3DSMax for exporting files to the FO4 format. I'll try that and see how it goes. Thakns.

Sounds good

Link to comment
Share on other sites

I got it working for the most part. Using 3DSMax, I converted the FO4 nifs to FO3 versions and was able to properly edit it in Blender. Then went back into 3DSMax and converted the edited FO3 nif back to the FO4 version. Got it in game but without textures. I'll work more on it later and try to sort out the texture issue. Thanks for the help.

Edited by OniBrigade
Link to comment
Share on other sites

just go to the original nif files, open the BSsubindextrishapes and copy the Bslightingshaderproperty to your own file. Then click your own BSubindextrishape, scroll down to BS properties and put the number of the Bslightingshaderproperty in there. Once youve done that, make shure that you change the name of the BSlightingshaderproperty to what it was in the original nif file. You can do that by clicking the original entry and then right click name>edit string index and copy it. Then you can simply paste it into the your own Bslightingshaderproperty by again editing the string index of the name tab. Hope that helps, just let me know if you have any other questions and ill try to help as good as i can

Link to comment
Share on other sites

The edited file already had BSLightingshaderproperty. Do I remove it? Also when I copy and paste the BSLightingshaderproperty from the original outfit file to the edited file, it goes to the bottom of the list. https://postimg.org/image/40jwy3gg7/ Doesn't matter if I select BSSubIndexTriShape and paste it there or paste it to the NiNode, it still goes to the bottom. https://postimg.org/image/ewwalpf93/

Also just copy or copy branch, does it matter which one?

Another thing. I've seen on other nif files that the NiNode is named Scene Root. On my edited nif, it's just the name of the nif file itself (WastelanderFP). Does that need to be changed for the file to work properly? When I do change it to Scene Root, the number in brackets changes to 22 instead of being a 0 like on other nifs. https://postimg.org/image/wr427fh07/51f9e982/ Does that affect anything?

 

Edit: Okay. Played around with it a bit more. Got it like this. https://postimg.org/image/44gqeioap/ Edited file on the right (first person mesh) and the original outfit on the left. Tried to set the texture under BSShaderTextureSet to the one that the outfit uses but it's not looking like how it's supposed to.

Edited by OniBrigade
Link to comment
Share on other sites

The edited file already had BSLightingshaderproperty. Do I remove it? Also when I copy and paste the BSLightingshaderproperty from the original outfit file to the edited file, it goes to the bottom of the list. https://postimg.org/image/40jwy3gg7/ Doesn't matter if I select BSSubIndexTriShape and paste it there or paste it to the NiNode, it still goes to the bottom. https://postimg.org/image/ewwalpf93/

Also just copy or copy branch, does it matter which one?

Another thing. I've seen on other nif files that the NiNode is named Scene Root. On my edited nif, it's just the name of the nif file itself (WastelanderFP). Does that need to be changed for the file to work properly? When I do change it to Scene Root, the number in brackets changes to 22 instead of being a 0 like on other nifs. https://postimg.org/image/wr427fh07/51f9e982/ Does that affect anything?

 

Edit: Okay. Played around with it a bit more. Got it like this. https://postimg.org/image/44gqeioap/ Edited file on the right (first person mesh) and the original outfit on the left. Tried to set the texture under BSShaderTextureSet to the one that the outfit uses but it's not looking like how it's supposed to.

Hmm, alright, thats is weird, because now everything seems to be set up the way its supposed to be. Maybe try this: right click your mesh, go to mesh and click face normals, then right click again and go to Mesh>update tangent space, maybe thatll fix it, if not then im not really sure what could. Have you tried it in game already?

Link to comment
Share on other sites

Doing that just made the texture less gray.

After changing the BSShaderTextureSet to how it was with the original file, it's invisible in-game. I'm not sure what to change at this point, I'll probably just scrap it and start over. Maybe I screwed something up along the way. At least I know what to do now, for the most part. Thanks again for the help.

Edit: There is an already preexisting first person mesh for another GITS outfit that's somewhat similar to the one I was trying to create. If I can't get the custom one to work I'll just use that, just wanted to see if I could actually make one.

Edited by OniBrigade
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...