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Making face textures with PhotoshopCS6 - which options to check?


MissingD

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Hello,

 

First, I have to say that english isn't my native language so I will probably write this post with a terribly weird spelling that will make you tear your hair out. I am very sorry for this annoyance but I'm really in need of answers. Please, don't hesitate to ask me to explain weird sentences in a more consistent way.

 

Second, I am also sorry if my asking was already answered somewhere, but I was searching since days and I found nothing that could help me. So, if i'm wrong, it is probably an issue with my keywords during my researches (as I have mentioned, english isn't my native language and...well there's actually almost nothing about DAO's modding in french forums). So please, don't hesitate to redirect me to any useful posts/topics/forums/blogs/whatever if something like this does exist and can fix my problem.

_______________________________________________________________________________________________

 

In short, my actual problem concerns the creation of skin textures.

 

I wasn't able to find a step by step tutorial about this stuff in DAO but I was thinking to simply edit some .dds face textures. I firstly did this with PhotoFiltre7 that I use since years for miscellaneous drawings, pictures editions and random stuff, but I couldn't get a decent result. By searching, I learned that this software isn't able to correctly treat alpha channels.

 

Later, I have found this great tutorial about the edition of face textures in DAI. I know textures aren't in the same places depending in which game you want to use them, but I tried to adapt the most of the tutorial to my attempt on DAO's face textures.

So I've downloaded the Nvidia plugin, did my texture...and then I had to save my work in .dds.

That's the headache.

 

I checked the alpha channel:

http://ekladata.com/[email protected]

Also checked it in the save popup:

http://ekladata.com/[email protected]

And then, my problem:

http://ekladata.com/[email protected]

 

The author of the tutorial linked up (Deyaneria) use another version of Photoshop, and this version seems to shows waaaaaays modest Nvidia's options, as you can see.

http://ekladata.com/Pm8LdI3A57NF3G35zKpEl9INIU0.jpg

(this screen directly comes from the tutorial of Deyenaria)

 

I couldn't find anything about the options needed to be checked/unchecked with my version of Photoshop (CS6). I tried different configs but none of mines seems to works fine. At best, I've got in game a fine-looking texture for 5 seconds, but when the first lightning change come, I get the super-gothic-transparent-rainbow on my PC face u_u:

http://ekladata.com/[email protected]

I mostly tried the dxt5 option under the [save Format] section in the upper left of the Nvidia window to obtain the normal map and I tried random option to obtain my diffuse map but nothing seems to work and there is too much options to try them all.

 

So, here are my questions:

 

-What options need I to check/uncheck to obtain a functional diffuse map (with the suffix _0d, if I finely understand my searchs about it) and which ones need I to obtain a normal map (with the suffix _0n if I am not too dumb)?

 

-And...well, I've been reading something about a normal map plugin in for Photoshop, but it hadn't work for me (probably something to do with Windows 8.1). Must I do something with another normal map generator (online or by downloading another software) or will the options offered by the Nvidia plugin be sufficient?

 

I'm going to get crazy with this stupid options. If someone can help me, even slightly, please reply so I could die in peace. You will be my savior and I will make you a giant cookie! Pretty please é_è.

 

I hope I was understandable, if not please say it so I could correct my post. Thanks for your time.

 

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