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[Need Help] - ENB noisy blue ground and very bright ground


Biervampir

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Hi

I have a problem with my ENB, I really liek this ENB and customized it to my likings. Now where I changed my Texture Pack for the ground, it's looks pretty odd, during the day.

http://i.imgur.com/JqcMx0I.jpg

 

I can not fix it in via enbseries.ini, and that's where I need help.
(ok, I can fix it, when I set "UseOriginalObjectsProcessing" to "true")

Where could I find something that fixes my problem?

Edited by Biervampir
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Hi,

 

Did you try to tweak :

AmbientLightingIntensityDay and AmbientLightingIntensityNight ? (decrease these parameters)

 

The ground is bright everywhere or just on the road ? If it is only on the road you should try another texture.

 

It seems you have Imperial Roads, right ? The author says that Detailed Terrain or Oblivion Reloaded is needed. Do you have one of those ? That's maybe the cause of the problem.

Edited by bevilex
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I use "Landscape retexture" by Lougian ( http://www.nexusmods.com/oblivion/mods/44713/? )
This Texturepack overrides Qarl_TP3_Full_v1.3.

 

Only the Road,
I tried to change AmbientLightingIntensityDay = no result, but not AmbientLightingIntensityNight, will try that.

 

Edit #1:
AmbientLightingIntensityNight doesn't help :/ but changed something

Thanks for your help, I apprreachiate it [Kudos for you <3]

Edit #2:
Mkey, I've copied the enbseries.ini and the enbeffect.fx from the enb, without my tweaks. And it does look like, it works there.
Now I know where to look. If you have any Ideas please let me know.

ENB: Photorealistic ENB

 

Edit #3:
I could nail it down to the Eviroment changes (was quite obvious, but I had to make sure that nothing else causes this problem)

Edit #4:
[THE PROBLEM WAS]
LightingIntensityNight=2.75, that's way too high. now I know

Thank you bevilex, I wouldn't have thought of changing the Nightsettings :)

Edited by Biervampir
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