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Sundansyr

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Has anyone looked into something like this?

Settlers being automatically assigned a bed if one is available? Because we all know how annoying it is to assign each and every settler a damn bed.

 

Also, an indicator that they actually HAVE a bed (like the assigned job function already in game) or a marker you can select that will highlight bedless settlers?

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I don't think such a mod is needed; Last night,my settlers automatically claimed beds after I made them,and night fell.

They'll 'use' them, yes, but until they're actually assigned beds those beds won't be counted as 'sheltered' which goes a long way toward settlement happiness.

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No... I'm pretty sure they auto-assign to any free beds, I've never once had to assign a settler to a bed unless they tried using mine... and when you go into workshop the little person is Green, meaning a settler has assigned themself that bed.

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I don't think such a mod is needed; Last night,my settlers automatically claimed beds after I made them,and night fell.

They'll 'use' them, yes, but until they're actually assigned beds those beds won't be counted as 'sheltered' which goes a long way toward settlement happiness.

 

No,I mean they claimed the beds. My choice of words was deliberate.

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The beds get auto assigned every night, and auto-unassigned every morning. so if you check at night, you should find all indoor beds are "sheltered", but come morning, only the ones you've manually assigned will be "sheltered" (those and the original Concord gang for some reason, they will always keep their first bed.

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I did note the variance in a settlement management mod (why it's not a part of the core is beyond me) that 17 beds would be sheltered in one check, then only 3 the next time. Figured it was yet another Bethbug.

 

I've also noticed that even if I assign a bed it'll be unassigned (red) during the daylight hours and the settler I assigned to it would not return to that bed at night (tested this with a 1 person settlement and 5 beds - the guy was assigned a bed, but picked a random one each night).

 

The whole settlement thing, IMO, is a massive Bethbug.

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I get the feeling the addition of the settlement mechanic to FO4 has caused most of the bethbugs with this release. ALMOST, IMHO, seems like they got FO4 working something like FNV, then someone came up with "settlements" and everyone got all distracted overlaying/shoehorning their shiny new (horribly broken and flawed) toy onto their seriously lacking, horribly outdated Engine. Which is something like another poster mentioned; creating a dent in the ground by layering 6 pavement tiles on top of each other instead of just deforming the ground surface. They been doin that to their engine, layering patches onto it instead of just rebuilding the ground for way too long. But that's Beth's entire MO, layering patches to mask a problem they know they're creating when they patch something else instead of actually solving root issues.

IMO The whole settlement mechanic itself is just another attempt by Beth to make Fallout "everything to everyone." Adds literally nothing to Fallout's lore/gameplay, and it's pointless. MineCrap in Fallout?? WTF, Beth? YAY!!! I can build a castle and scrap grass. How exactly does that help me survive after the bombs fall, when all that happens is Preston runs up with "another settlement is afraid of 3 raiders with pipe rifles. Go deal with it, I'm useless and so is everyone else in the game." When I fast travel there, the settlement's 350+ turretguns light up and take the raiders out before i ever locate them. Why did I have to go there? to turn on the guns? I didn't flip any switches, they just sorta "lit up" when I teleported in.Why couldn't you morons shoot some gd almost-naked raiders, you're all wearing X01 power armor and carrying modded autotargeting gauss rifles/rocket launchers (thanks to my hard work hauling home guns and parts) while you patrol the battlements 24/7 and you live in a literally impregnable Palace surrounded by 2000+ defence worth of supposedly automatic turrets and traps (again, 100% thanks to MY hard work hauling home supplies, NPC's are literally useless beyond scavenging 3 screws and a broken lightbulb a day.) If the bombs launched back in 2077 all fell on my roof at the same instant, I wouldn't even notice the blast inside. Liberty Prime can't get in, I've faced him as a hostile NPC for testing my defences, why are you losers afraid of 3 Raiders with pipe rifles and pool cues ?(LMAO) Let them knock all they want, we've got food growing, clean water and air, music, doobies and children inside, and we've got enough guns and armor to take out the NCR, Caesar's Legion and the entire Brotherhood of Steel if they joined forces and attacked all at once. Surviving the end of the world kinda teaches you a few things about surviving the end of the world, no?

 

Beyond sanctuary and Longfellow's cabin, so I have somewhere to mod armor and weapons and make grenades, i don't even bother with settlements, total waste of time. Just another example of "bread and circuses," IE distract ppl with enough useless shinys and they won't care they didn't actually get what they paid for (an enjoyable, post-apocalypse survival game, in this example.)

Beth has no freakin clue wth they're doing with FO4, just throwin fecal matter at vertical planes of wood and picking the smelliest nastiest bits that stick as "gold nuggets."

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