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Changing creature behavior


imperator29

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When using a creature pack to make a new monster, how does one go about changing its behavior? I've made a Bone Looper with Vicn's Creature Pack, but it still uses the Chaurus's spit attack. Is there a way for me to stop it from spitting and make it use dragon shouts instead?

 

I've tried giving it shouts in the SpellList and adjusting its combat behavior, but that doesn't seem to work. I suspect this is because the Bone Looper still technically uses the Chaurus Race, and the Chaurus Race doesn't seem to have the ability to use shouts. Changing the race doesn't seem to be an option: I was told that I shouldn't create a new race when making a creature-pack creature. Indeed, whenever I've tried to mess around with the race, the animations stop working, and the creature seems to crumple like a soda can.

 

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