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Oblivion.ini - LOD settings


Biervampir

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Hi

I optimitzed my Oblivion.ini and I think I almost half understand what the Oblivion.ini tells, but I would need support, because I don't get the result I would like to have.

 

I would like to change the landscape transition, so that it does look smoother, and perhaps also that it apears in a bit more distance.

But I'm 100% satisfied with my Tree LOD, they can be even downtweaked for performance, but dunno how.

http://i.imgur.com/xzrjjs2.jpg

 

I also would like to have that Stones (Objects?), Items and NCPs (Actors?) apear further away.

http://i.imgur.com/2kG53o7.jpg

 

The last thing is, I somethimes see floating trees and Buildings in the distance.
There I'm totally clueless, how I coudl fix that.

http://i.imgur.com/dkDgRgA.jpg

 

 

Now about the Oblivion.ini talk,

 

fShadowLOD2=800.0000 <-Shadows which are showen in distance?
fShadowLOD1=600.0000 <-Shadows which are showen in distance?
fLightLOD2=1500.0000 <- Light which are showen in distance?
fLightLOD1=1400.0000 <- Light which are showen in distance?
fSpecularLOD2=1300.0000 <- Lightsource which are showen in distance?
fSpecularLOD1=1000.0000 <- Lightsource which are showen in distance?
fEnvMapLOD2=800.0000 <- Something with Landscapemaping?
fEnvMapLOD1=500.0000 <- Something with Landscapemaping?
fEyeEnvMapLOD2=190.0000 <- no clue
fEyeEnvMapLOD1=130.0000 <- no clue

 

uGridDistantTreeRange=15 <- place distant objects and trees
uGridDistantCount=25 <- more objects can be rendered in distance
uGridsToLoad=5 <-The near lod grid for full details

 

uGridDistantTreeRangeCity=4 <- place distant objects and trees in cities
uGridDistantCountCity=4 <- more objects can be rendered in distance in cities

 

uNumDepthGrids=3 <- no clue

 

[LOD]
fLodDistance=500.0000 <- no clue
bUseFaceGenLOD=0 <- no clue
iLODTextureTiling=2 <- no clue
iLODTextureSizePow2=8 <- no clue
fLODNormalTextureBlend=0.5000 <- no clue
bDisplayLODLand=1 (won't talk about the 1/0, because they just enable or disable something)
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=11.7300 <- NPCs will fade in from that distance, will set about 1000 less as they get rendered?
fLODFadeOutMultItems=11.5000 <- Items will fade in from that distance, will set about 1000 less as they get rendered?
fLODFadeOutMultObjects=11.5000 <- Objects will fade in from that distance, will set about 1000 less as they get rendered?
fLODMultLandscape=1.0000 <- something with Landscape, but don't se any changes ingame
fLODMultTrees=2.5000 <- something with Tree LOD Render distance?
fLODMultActors=10.0000 <- something with NPC LOD Render distance?
fLODMultItems=10.0000 <- something with Item Render distance?
fLODMultObjects=10.0000 <- something with Object Render distance?
iFadeNodeMinNearDistance=400 <- no clue
fLODFadeOutPercent=0.9000 <- no clue
fLODBoundRadiusMult=3.0000 <- no clue
fTalkingDistance=2000.0000 <- NPCs talking to me?

fTreeLODMax=2.0000 <- max Render Distance for LOD Trees
fTreeLODMin=0.0200 <- min Render Distance for LOD Trees
fTreeLODDefault=1.2000 <- no clue
fObjectLODMax=15.0000 <- max Render Distance for LOD Objects
fObjectLODMin=1.0000 <- min Render Distance for LOD Objects
fObjectLODDefault=5.0000 <- no clue
fItemLODMax=15.0000 <- max Render Distance for LOD Items
fItemLODMin=1.0000 <- min Render Distance for LOD Items
fItemLODDefault=2.0000 <- no clue
fActorLODMax=15.0000 <- max Render Distance for LOD NPCs
fActorLODMin=2.0000 <- min Render Distance for LOD NPCs
fActorLODDefault=5.0000 <- no clue
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=65536.0000 <- no clue
fLODFadeOutActorMultInterior=1.0000 <- NPCs will fade in from that distance in interiors
fLODFadeOutItemMultInterior=1.0000 <- Items will fade in from that distance in interiors
fLODFadeOutObjectMultInterior=1.0000 <- Objects will fade in from that distance in interiors
fLODFadeOutActorMultCity=1.0000 <- NPCs will fade in from that distance in cityies
fLODFadeOutItemMultCity=1.0000 <- Items will fade in from that distance in cityies
fLODFadeOutObjectMultCity=1.0000 <- Objects will fade in from that distance in cityies
fLODFadeOutActorMultComplex=1.0000 <- NPCs will fade in from that distance in complex (dungeons?)
fLODFadeOutItemMultComplex=1.0000 <- Items will fade in from that distance in complex (dungeons?)
fLODFadeOutObjectMultComplex=1.0000 <- Objects will fade in from that distance in complex (dungeons?)
fLODLandVerticalBias=0.0000 <- no clue

 

[Grass]
iMinGrassSize=80 <- Changes the size of the Grass
fGrassEndDistance=8000.0000 <- render distance (?)
fGrassStartFadeDistance=70000.0000 <- where it starts fadeing in
bGrassPointLighting=1
bDrawShaderGrass=1
iGrassDensityEvalSize=2 <- density of grass?
iMaxGrassTypesPerTexure=2 <- no clue
fWaveOffsetRange=1.7500 <- no clue
fGrassWindMagnitudeMax=125.0000 <- no clue
fGrassWindMagnitudeMin=5.0000 <- no clue
fTexturePctThreshold=0.3000 <- no clue

 

[speedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000 <- Shows from trees showen on grass distance to player
iCanopyShadowScale=512 <- Tree shadow quality
fTreeForceMaxBudAngle=-1.0000 <- no clue
fTreeForceMinBudAngle=-1.0000 <- no clue
fTreeForceLeafDimming=-1.0000 <- no clue
fTreeForceBranchDimming=-1.0000 <- no clue
fTreeForceCS=-1.0000 <- no clue
fTreeForceLLA=-1.0000 <- no clue
fTreeLODExponent=1.0000 <- no clue
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500 <- no clue
fLocalTreeMipMapLODBias=-0.2500 <- no clue

 

[DistantLOD]
bUseLODLandData=0 <- no clue, but I have a feeling that canimproves graphics
fFadeDistance=12288.0000 <- no clue, but I have a feeling that can improves graphics
iDistantLODGroupWidth=8 <- no clue, but I have a feeling that canimproves graphics

 

 

My question is:
Are all my guessings right? Is there something to add?
What is the rest?
What can do to improve my LOD graphic?

 

I learned those settings with http://www.tweakguides.com/Oblivion_8.html , http://www.nexusmods.com/oblivion/articles/44178/? and try and error.

_______________________________________________________________________________________________

I could change

uGridsToLoad=5 to 7

but then some Structures and objects are disapearing :[
Same if I change the Video Settings ingame.

Edited by Biervampir
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Hi,

 

I don't recommend to change uGridsToLoad, you will have less fps, and more loading times.

I also don't know about those LOD parameters but I suggest you to keep them unchanged.

If you want to improve LOD (add distant objects etc), you can have a look at:

- RAEVWD (reduces FPS, install only core)

- Evenstar CW LOD

- Use tes4ll and tesLODGen to build your LOD, you will have a better LOD with these tools.

 

But keep in mind that better LOD and more distant objects will reduce fps..

Edited by bevilex
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Hi again bevilex

I'm awear that tweaking the LOD setting reduces FPS and I'm allready using some LOD mods.
My Loadtimes are quite short and my FPS is mostly between 30-60, even with quite some mods (including LOD Mods) and enb.

I just want that litle extra, so that I'm quite satisfied with my oblivion.

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