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DDS/Texture Compression


Gersidi76

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Hello everyone. I am trying to compress a _d.dds file using DDSOpt but no matter what setting I use it always causes parts of the texture to dissappear in game. Anyone know the proper way to compress dds files for fallout 4?

 

Thanks

 

 

I think each map has to be compressed and saved differently.

 

Whenever I am exporting textures I usually do it like this:

 

Diffuse Map- Using the Nvidia DDS Plugin for Photoshop and I use the DXT5 ARGB settings.

 

Normal- Using the Intel DDS Plugin for Photoshop and I select the texture type as Normal and the compression type as BC5 8bpp

 

Specular- The exact same as Normal. Even the texture type.

 

 

Using these export settings my textures look perfectly fine in-game.

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Hello everyone. I am trying to compress a _d.dds file using DDSOpt but no matter what setting I use it always causes parts of the texture to dissappear in game. Anyone know the proper way to compress dds files for fallout 4?

Â

Thanks

Â

Â

I think each map has to be compressed and saved differently.

Â

Whenever I am exporting textures I usually do it like this:

Â

Diffuse Map- Using the Nvidia DDS Plugin for Photoshop and I use the DXT5 ARGB settings.

Â

Normal- Using the Intel DDS Plugin for Photoshop and I select the texture type as Normal and the compression type as BC5 8bpp

Â

Specular- The exact same as Normal. Even the texture type.

Â

Â

Using these export settings my textures look perfectly fine in-game.

Oh if I just create dds files using the normal export method with gimp or Photoshop they always look great- problem is, each texture is 25+ mb for each 2k texture.

 

I'm trying to find a program like ddsopt where I can compress them further post-creation.

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The Intel plugin is the best one for DX11 dds compression.

For the _D: either BC1/DXT1 for high compression/lower quality, or BC7 for best quality. A 2K BC7 texture should be 5.33mb

For the _N: BC5 with inverted Y (green channel)

For the _S: specular on the red channel, gloss on the green, save as normal BC5.

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The Intel plugin is the best one for DX11 dds compression.

For the _D: either BC1/DXT1 for high compression/lower quality, or BC7 for best quality. A 2K BC7 texture should be 5.33mb

For the _N: BC5 with inverted Y (green channel)

For the _S: specular on the red channel, gloss on the green, save as normal BC5.

Cheers Mate. This Intel plugin work with gimp?

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Nope, GIMP doesn't have a dds plugin updated for DX11 formats. I really recommend getting Photoshop if you're going to do texture work for FO4, since editing individual channels is really hard with GIMP, which makes creating separate spec/gloss maps for the _S extremely difficult.

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There are plug-in for Paint.NET that lets you run photoshop plug-ins. Probably there is something like it available for Gimp as well I would imagine. I'll find links when I'm at my PC.

 

Edit: 8bf filter plugin seems to only run filter, not file-type plugins so probably not useful after all, here it is though: https://psfilterpdn.codeplex.com/

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