
#21
Posted 25 November 2018 - 03:34 PM

#22
Posted 27 November 2018 - 06:30 AM

Also tell Skyrim to use more than the default RAM it does.
#23
Posted 27 November 2018 - 06:28 PM

how do i do that? as far as i know skyrim is using more than its regular 2GB of RAM
Is there anything else i can do
Edited by dragonking0710, 27 November 2018 - 06:29 PM.
#24
Posted 29 November 2018 - 07:36 AM

There are videos on YouTube showing how to use SKSE to increase RAM for SKYRIM's worldspace.
#25
Posted 01 March 2019 - 02:49 PM

Buddha 'Google Translation' written!
Edited by S4G14M4, 01 March 2019 - 02:51 PM.
#26
Posted 11 May 2019 - 07:28 AM

Not sure if anyone still monitors this thread, but I figured I'd try. I use the mod Castle Grey as a play home/Castle, and I just got another CTD. Here were the final error logs.
Anyone have an idea what the problem is?
[05/11/2019 - 02:18:14AM] error: (000FD884): cannot disable an object with an enable state parent.
stack:
[ (000FD884)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14
[05/11/2019 - 02:18:14AM] error: (000FD885): cannot disable an object with an enable state parent.
stack:
[ (000FD885)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14
[05/11/2019 - 02:18:14AM] error: (000FD886): cannot disable an object with an enable state parent.
stack:
[ (000FD886)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14
[05/11/2019 - 02:18:14AM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[05/11/2019 - 02:18:14AM] Warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[05/11/2019 - 02:18:14AM] error: (000FD884): cannot enable an object with an enable state parent.
stack:
[ (000FD884)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18
[05/11/2019 - 02:18:14AM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[05/11/2019 - 02:18:14AM] Warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[05/11/2019 - 02:18:14AM] error: (000FD886): cannot enable an object with an enable state parent.
stack:
[ (000FD886)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18
[05/11/2019 - 02:18:15AM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[05/11/2019 - 02:18:15AM] Warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[05/11/2019 - 02:18:15AM] error: (000FD885): cannot enable an object with an enable state parent.
stack:
[ (000FD885)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18
[05/11/2019 - 02:18:15AM] error: (00037FA6): cannot enable an object with an enable state parent.
stack:
[ (00037FA6)].CWFieldCOCrimeFactionScript.Enable() - "<native>" Line ?
[ (000F003D)].CWMissionGeneratorTriggerScript.OnCellAttach() - "CWMissionGeneratorTriggerScript.psc" Line 49
[05/11/2019 - 02:19:58AM] error: Received a latent return for stack 221805, but stack is no longer running - ignoring.
#27
Posted 10 February 2020 - 07:43 PM

I think skyrim ctds are caused by outdated hardware, i used to have so many issues with ctd and ils and all sorts of s***, then i went and got a brand new gaming pc. Currently running 300+ mods with nothing more than shesons memory patch and i havent crashed once in over 200 hours.
#28
Posted 02 August 2021 - 06:49 AM

My Skyrim has 400+ mods with no problems. 5-year-old computer.
thats a lie because skyrim only allows 255 mods as its hard capped
#29
Posted 02 August 2021 - 11:29 PM

Not all mods use plugins. Try again with your comment.
Also tagged with one or more of these keywords: ctd, freezing, crashing
