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Modded Skyrim CTD or Freezing Randomly.

ctd freezing crashing

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#21
dragonking0710

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GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Dragonborn.esm=1
HearthFires.esm=1
Dawnguard.esm=1
ClimatesOfTamriel.esm=1
Campfire.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
buildablehouse.esp=1
GalexPkLakeViewManor.esp=1
ImprovedHearthfireLighting.esp=1
longbows.esp=1
longbowsdb.esp=1
longbowsdg.esp=1
lordship.esp=1
plantablejarrinroot.esp=1
smithingsupplies.esp=1
the dance of death - dawnguard edition.esp=1
the dance of death.esp=1
windstadmine.esp=1
buildingmaterialsgodchest.esp=1
spawners_weightless_potions.esp=1
ThadAdditionsToHearthfires.esp=1
ThadBYOHBasementAdditions.esp=1
ThadDLCAdditions.esp=1
Summerset Cabin Climates of Tamriel.esp=1
heljarchenfarm.esp=1
a quality world map - with roads.esp=1
SkyUI.esp=1
BladeofwoeESoblivion.esp=1
fast respawns and rich merchants.esp=1
thane's breezehome.esp=1
fortifyenchantment.esp=1
master of enchanting.esp=1
shadowarmor.esp=1
increased_hunting_prices.esp=1
Ordinator - Perks of Skyrim.esp=1
heljarchenguards.esp=1
ImprovedLydia.esp=1
Animated Dragon Wings.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
ClimatesOfTamriel-Interiors-Warm.esp=1
ClimatesOfTamriel-Nights-Level-2.esp=1
TheGreyLight's Summoning Enchantment.esp=1
RealisticNeedsandDiseases.esp=1
RND_AnimalLoot.esp=1
Real Wildlife Skyrim 0.1.esp=1
RND_RWS-Patch.esp=1
Morskom.esp=1
LostGrimoire.esp=1
Immersive Patrols II.esp=1
Hunterborn.esp=1
Hunterborn_Campfire_Patch.esp=1
HearthfireMultiKid.esp=1
HearthfireMultiKid_LastName.esp=1
Frostfall.esp=1
FireAndIceOverhaul.esp=1
DeadlySpellImpacts.esp=1
Convenient Horses.esp=1
OBIS.esp=1
Bandit Patrols.esp=1
OBISDB.esp=1
SMIM-Merged-All.esp=1
Equip more Rings (4)_EN.esp=1
LC_BuildYourNobleHouse.esp=1
 
can someone tell me why these mod would cause me to have a random ctd after about 10 mins of gameplay or when i go into a loading screen


#22
ShawnDriscoll

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Also tell Skyrim to use more than the default RAM it does.



#23
dragonking0710

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how do i do that? as far as i know skyrim is using more than its regular 2GB of RAM

Is there anything else i can do


Edited by dragonking0710, 27 November 2018 - 06:29 PM.


#24
ShawnDriscoll

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There are videos on YouTube showing how to use SKSE to increase RAM for SKYRIM's worldspace.



#25
S4G14M4

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Okay, I don't know English. I tried to do something with the translations. I make 100% clear everything. But I can do more or less. The solution methods you provide are perfect, perfect. Thank you very much. I still have a throwing problem. But this is because I do not speak English, such as editing the TES5Edit, editing and patching according to modes, they require a lot of resources, and I don't have it.
 
But with the solutions you've given, I'm now throwing out rare games. It was very super.
 
I wanted to say thank you.
 

Buddha 'Google Translation' written! 


Edited by S4G14M4, 01 March 2019 - 02:51 PM.


#26
Dirandir

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Not sure if anyone still monitors this thread, but I figured I'd try. I use the mod Castle Grey as a play home/Castle, and I just got another CTD. Here were the final error logs.

Anyone have an idea what the problem is?


[05/11/2019 - 02:18:14AM] error: (000FD884): cannot disable an object with an enable state parent.
stack:
[ (000FD884)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14


[05/11/2019 - 02:18:14AM] error: (000FD885): cannot disable an object with an enable state parent.
stack:
[ (000FD885)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14


[05/11/2019 - 02:18:14AM] error: (000FD886): cannot disable an object with an enable state parent.
stack:
[ (000FD886)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14


[05/11/2019 - 02:18:14AM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:14AM] Warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:14AM] error: (000FD884): cannot enable an object with an enable state parent.
stack:
[ (000FD884)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18


[05/11/2019 - 02:18:14AM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:14AM] Warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:14AM] error: (000FD886): cannot enable an object with an enable state parent.
stack:
[ (000FD886)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18


[05/11/2019 - 02:18:15AM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:15AM] Warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:15AM] error: (000FD885): cannot enable an object with an enable state parent.
stack:
[ (000FD885)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18


[05/11/2019 - 02:18:15AM] error: (00037FA6): cannot enable an object with an enable state parent.
stack:
[ (00037FA6)].CWFieldCOCrimeFactionScript.Enable() - "<native>" Line ?
[ (000F003D)].CWMissionGeneratorTriggerScript.OnCellAttach() - "CWMissionGeneratorTriggerScript.psc" Line 49


[05/11/2019 - 02:19:58AM] error: Received a latent return for stack 221805, but stack is no longer running - ignoring.



#27
DarkDestroyer12

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I think skyrim ctds are caused by outdated hardware, i used to have so many issues with ctd and ils and all sorts of s***, then i went and got a brand new gaming pc. Currently running 300+ mods with nothing more than shesons memory patch and i havent crashed once in over 200 hours.



#28
AZiXKiD

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My Skyrim has 400+ mods with no problems. 5-year-old computer.

thats a lie because skyrim only allows 255 mods as its hard capped



#29
ShawnDriscoll

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Not all mods use plugins. Try again with your comment.







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