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Any idea for Face/Head mod's Neck seam/skin tone problem


rewind2

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Hi, I'm trying to make Ada Wong's head mod. As you can see it's almost completed but she has the neck seam problems.
My approach was editting BaseFemaleHead.nif and FemaleheadRear.nif so that they only have the neck portions. And then in the Creation Kit, I created a new "Armor" and added the following 3 ArmorAddon's to the "Armor". Ada's head, the editted BaseFemaleHead.nif and FemaleheadRear.nif.
The reason for using the base head meshes for the neck is to make the mod compatible with other body mods as well as base body.
But like in the screenshots, there are empty spaces(which didn't exist in 3ds Max before exporting), and totally different skin tones.
How can one fix this? Any advice ??? Should I just ditch this neck thing and just make the Ada's body as well ? Would it be easy?

Thanks

 

 

 

http://i65.tinypic.com/2cntav4.jpg

 

 

http://i65.tinypic.com/2rd9ctv.jpg

 

 

http://i67.tinypic.com/15dqjjb.jpg

 

 

http://i68.tinypic.com/2r22hsi.jpg

 

 

 

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So you edited BaseFemaleHead.nif and FemaleheadRear.nif and made them armor addons? That won't work, the meshes you made will directly overlap the ones already there.

 

As for the gaps my guess is the mesh was moved at some point; it could also be bone weights. Have you applied a smooth modifier to any of these meshes?

Edited by Nutulator
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Hi, Thank you for your reply

Yea, I'm not really good at 3ds Max or Blender so I'm not sure how to join the meshes well.

My intention was to overlap my mesh with the Head and Rear.nif for now until someone with 3d design background appears and help finish the mod. xD

 

About the smooth modifier, does it appear in the NifSkope? I don't see any smooth modifier in the NifSkope but before I exported the mesh from 3ds Max, I didn't apply any smooth modifier.

If I do need to apply smooth modifier, can I do it in BodySlide Outfit Studio? I used it to set the boneweights for the mesh.

Edited by rewind2
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Welcome, no problem.

 

Ah, yeah overlapping won't work, instead take those meshes from BaseFemaleHead.nif and FemaleheadRear.nif, do whatever you want with them, and then export them to the files you took them from or make new files and change the paths for the head meshes in the CK.

 

The smooth modifier is in 3DS Max/Blender, you don't need it. I was only asking since if you did apply it to the head meshes they won't morph well with the rest of the body since the topography will be different, maybe not by a whole lot but still.

Edited by Nutulator
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