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Mesh previews pink in CK


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Hi guys. Why is my mesh displaying as pink inside the CK when I preview it? I can't see anything wrong with the BGSM. Displays just fine ingame too. Trying to use the seethrough scopes framework if that gives any clues (I've seen this happen when previewing meshes from other mods too)

 

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Thanks for the quick reply! The pink is annoying since I'm only trying to preview the textures and it's slowing me down to have to start the game. I'm using the CombatSight_1.nif from the seethrough scopes framework and just imported my mesh into the .nif as usual. I think the CombatSight_1.nif is based from the hunting rifle reflex circle sight judging by the bhkNPCollisionObject.

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Copying the BSLightingShaderProperty from the vanilla hunting rifle circle reflex sight, assigning it to my scope mesh and changing the textures back worked. Thanks! Now to figure out this seethrough scopes thing, there's only documentation for FO4Edit and not for CK. Might have to post another thread unfortunately

 

37bf3f8e1f40e908b6a8305213627f1c.png

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  • 1 month later...

Just in case anyone else finds this issue. It's specifically the FSF1_Own_Emit shader flag that causes this, from my testing. Popped that in and it works fine.

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