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How to Create a Custom Race


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#21
0nelazyBattlemaga

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In response to post #41585620. #41586600 is also a reply to the same post.


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Had first success today at adding a hair and using my new race in game. Unfortunately the hair I want is giving me trouble due to a dds file.

#22
JimboUK

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In response to post #41585620. #41586600, #41997330 are all replies on the same post.


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What sort of trouble?

#23
0nelazyBattlemaga

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In response to post #41585620. #41586600, #41997330, #42000055 are all replies on the same post.


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The hair I wanted to apply is the Anto 64. It has 4 dds files, unlike the one that I got to work which has 3. It took me a while to get a technique down for loading those multiple files. Trial and error seems to be the rule for me until I learn exactly what the game requires. I probably need another tutorial. At least a order in which to load those files when adding a hair. This tutorial is the first that I used that worked start to finish and got a working esp in game. Thanks for that.

Not sure if you get a alert for images but I loaded a shot of my first success on your PDF page.

Edited by 0nelazyBattlemaga, 02 September 2016 - 09:02 PM.


#24
JimboUK

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In response to post #41585620. #41586600, #41997330, #42000055, #42016310 are all replies on the same post.


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The texture you want is the one without a _ suffix, so if you have hair.dds, hair_n.dds, hair_hl.dds it'll be the first one you select and others should be loaded automatically. With hair not only does the texture have to set in the GECK but the correct filepaths also have to be in the nif itself, that can cause problems if the texture isn't installed in the right place.

#25
0nelazyBattlemaga

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In response to post #41585620. #41586600, #41997330, #42000055, #42016310, #42018050 are all replies on the same post.


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That clears up much and at this point I am going to not concern myself about a single hair. I have managed to install three hairs, all from different resources. This is really a exercise for me and I am going to move on to the eyes.

#26
DelicatePeach

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Not sure if you'll ever see this but I thought I might as well give it a try. Everything worked as intended but in-game the eyes are glitched; it looks like each eye has two pupils. Is there another way to add eyes to a custom race without this happening?

#27
JimboUK

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In response to post #67646256.


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I think this tends to happen when a mod adds a second eye mesh, it used to happen in Oblivion as well, although how it would happen with a race built from scratch is a mystery to me.

Have a look at the comments here, scroll down to the post by Carman1208 and you might find something that applies in your case.

https://www.nexusmod...55156?tab=posts

Edited by jim_uk, 12 February 2019 - 10:30 AM.


#28
DelicatePeach

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In response to post #67646256. #67653481 is also a reply to the same post.


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Thank you very much for helping me out with this issue!

#29
arcsquad12

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I followed your guide and managed to make a custom race based off of one of Drag's BOS Reforged headmeshes. However I have an issue with the eyes. Since his head mesh kept the eyes on a separate nif file, I added them in the mesh box under face data, but instead of rendering properly, they instead look upwards like the eyes are rolled back into the head. Is there a way to fix this or did I screw up somewhere along the way?

#30
JimboUK

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In response to post #68038901.


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I'm not familiar with mod, if it's not set up the same way as the vanilla characters then I would imagine odd things would happen. You could load up a mod with a character already set up and see how it was done, or ask on the mod page itself. I wish I could help but I honestly haven't got a clue.




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